On the class lists: D (54), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 3
Rank#6,325top 28%
Last wipe27d agomonthly schedule
Next wipe7d 17hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
72/ 100
B−
Holds a respectable place: #6,325 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
98/ 100
A+
Runs smoothly: 59 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 321 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h.
The force wipe · high confidence
wipe-day peak3players, last three wipes
Coming wipes
7d 17hThu 5 Nov, 19:00 UTCFW
35d 17hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:03 UTCFW27d ago
3
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [US] Nightshade [PvPvE | Events | QoL Mods] sit?
The name of [US] Nightshade [PvPvE | Events | QoL Mods] points to North America even though no region tag is published, and the region code is us5. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 91.229.114.24:28079.
How reliable is [US] Nightshade [PvPvE | Events | QoL Mods], and is it up?
The server is up: [US] Nightshade [PvPvE | Events | QoL Mods] is online now. The uptime it reports puts the last restart at about 13 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does [US] Nightshade [PvPvE | Events | QoL Mods] run?
It never fell below 19 server fps in the last 48 hours, averaging 59. Up to 61,666 entities were in the world, covering buildings, deployables and the rest. Up to 3,296 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is [US] Nightshade [PvPvE | Events | QoL Mods] running?
Rust network protocol 2635 and build 168909 on Linux is what [US] Nightshade [PvPvE | Events | QoL Mods] runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does [US] Nightshade [PvPvE | Events | QoL Mods] wipe its map?
Once a month, [US] Nightshade [PvPvE | Events | QoL Mods] wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 27 days 7 hours. Its tags list a monthly wipe schedule.
What should you expect from wipe day on [US] Nightshade [PvPvE | Events | QoL Mods]?
Across its recent wipes, the busiest moments averaged 3 players. Peak numbers came 3 hours into the latest wipe.
Population
What position does [US] Nightshade [PvPvE | Events | QoL Mods] hold in the rankings?
Over the last seven days, [US] Nightshade [PvPvE | Events | QoL Mods] has #6,325 for player hours, in the top 28% of all ranked servers.
What does the population on [US] Nightshade [PvPvE | Events | QoL Mods] look like?
Right now, 0 players are on [US] Nightshade [PvPvE | Events | QoL Mods], which has 50 slots. It peaked at 3 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 01:00 UTC, with 2 players.
Tags and filters
What do [US] Nightshade [PvPvE | Events | QoL Mods]'s tags stand for?
You'll see [US] Nightshade [PvPvE | Events | QoL Mods] tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): Its slot count is 50; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $rus5 (Region code): Region code: us5; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): This is player against world: players do not fight each other; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does [US] Nightshade [PvPvE | Events | QoL Mods] appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [US] Nightshade [PvPvE | Events | QoL Mods] among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
Which rules does [US] Nightshade [PvPvE | Events | QoL Mods] enforce, and what are its settings?
Nothing in the name of [US] Nightshade [PvPvE | Events | QoL Mods] states a gather rate. The group limit stays at the game's default of 8 players. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [US] Nightshade [PvPvE | Events | QoL Mods] uses?
[US] Nightshade [PvPvE | Events | QoL Mods] runs a game-generated procedural map at size 3,500, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
Getting in
What is the way to join [US] Nightshade [PvPvE | Events | QoL Mods]?
To connect, start Rust, press F1, and type client.connect 91.229.114.24:28079. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/T5h3RDXjEX.
Server tags
what each one means
Published asmp50,ptrak,$rus5,v2635,^z,^y,^m,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersIts slot count is 50.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$rus5
Region codeRegion code: us5.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).