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Every Rust server graded on real, live numbers. 40,419 players on the roll · 11,701 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 91.229.114.24:28079
Name of server

[US] Nightshade [PvPvE | Events | QoL Mods]

RegisterPresentOnline
Region–
Address91.229.114.24:28079
Last checked10m ago
monthly wipes moddedcarbonpve
Launch Rust and join Website
Overall grade

Steady

63 out of 100, the average of 5 subjects

On the class lists: D (54), with population over 48 hours and no performance mark.

Players now 0/ 50 0% full
7-day average0peak 3
Rank#6,325top 28%
Last wipe27d agomonthly schedule
Next wipe7d 17hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours 72/ 100 Holds a respectable place: #6,325 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 98/ 100 Runs smoothly: 59 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 47/ 100 Slipped a little: down 321 places this week. Nothing a good wipe can't fix.

A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.511.5202:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Server performance

02040608002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

  • 7d 17hThu 5 Nov, 19:00 UTCFW
  • 35d 17hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:03 UTC FW27d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
NA · groups of 8+ · monthly · 50 on average
67 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing
NA · groups of 8+ · monthly · 39 on average
42 / 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps
NA · groups of 14+ · monthly · 34 on average
46 / 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet
NA · no group limit · 1x · monthly · 32 on average
78 / 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack |
NA · groups of 20+ · monthly · 25 on average
25 / 150
US | For all Mankind PVE | No Raiding/Killing/Stealing
NA · groups of 8+ · monthly · 12 on average
11 / 200

Quick answers

from the figures on this page

Server facts

In what location does [US] Nightshade [PvPvE | Events | QoL Mods] sit?

The name of [US] Nightshade [PvPvE | Events | QoL Mods] points to North America even though no region tag is published, and the region code is us5. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 91.229.114.24:28079.

How reliable is [US] Nightshade [PvPvE | Events | QoL Mods], and is it up?

The server is up: [US] Nightshade [PvPvE | Events | QoL Mods] is online now. The uptime it reports puts the last restart at about 13 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.

How well does [US] Nightshade [PvPvE | Events | QoL Mods] run?

It never fell below 19 server fps in the last 48 hours, averaging 59. Up to 61,666 entities were in the world, covering buildings, deployables and the rest. Up to 3,296 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.

Which Rust version is [US] Nightshade [PvPvE | Events | QoL Mods] running?

Rust network protocol 2635 and build 168909 on Linux is what [US] Nightshade [PvPvE | Events | QoL Mods] runs. You need the same protocol to join; Steam takes care of updating your game.

Wipe cycle

How frequently does [US] Nightshade [PvPvE | Events | QoL Mods] wipe its map?

Once a month, [US] Nightshade [PvPvE | Events | QoL Mods] wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 27 days 7 hours. Its tags list a monthly wipe schedule.

What should you expect from wipe day on [US] Nightshade [PvPvE | Events | QoL Mods]?

Across its recent wipes, the busiest moments averaged 3 players. Peak numbers came 3 hours into the latest wipe.

Population

What position does [US] Nightshade [PvPvE | Events | QoL Mods] hold in the rankings?

Over the last seven days, [US] Nightshade [PvPvE | Events | QoL Mods] has #6,325 for player hours, in the top 28% of all ranked servers.

What does the population on [US] Nightshade [PvPvE | Events | QoL Mods] look like?

Right now, 0 players are on [US] Nightshade [PvPvE | Events | QoL Mods], which has 50 slots. It peaked at 3 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 01:00 UTC, with 2 players.

Tags and filters

What do [US] Nightshade [PvPvE | Events | QoL Mods]'s tags stand for?

You'll see [US] Nightshade [PvPvE | Events | QoL Mods] tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): Its slot count is 50; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $rus5 (Region code): Region code: us5; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): This is player against world: players do not fight each other; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Where does [US] Nightshade [PvPvE | Events | QoL Mods] appear in the Rust Server Score lists and filters?

These Rust Server Score lists count [US] Nightshade [PvPvE | Events | QoL Mods] among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Map and rules

Which rules does [US] Nightshade [PvPvE | Events | QoL Mods] enforce, and what are its settings?

Nothing in the name of [US] Nightshade [PvPvE | Events | QoL Mods] states a gather rate. The group limit stays at the game's default of 8 players. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. The server runs Valve's anti-cheat, VAC.

Can you tell me which map [US] Nightshade [PvPvE | Events | QoL Mods] uses?

[US] Nightshade [PvPvE | Events | QoL Mods] runs a game-generated procedural map at size 3,500, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.

Getting in

What is the way to join [US] Nightshade [PvPvE | Events | QoL Mods]?

To connect, start Rust, press F1, and type client.connect 91.229.114.24:28079. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/T5h3RDXjEX.

Server tags

what each one means

Published as mp50,ptrak,$rus5,v2635,^z,^y,^m,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp50
Max players Its slot count is 50.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build Build number: 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$rus5
Region code Region code: us5.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Gameplay

^p
PvE This is player against world: players do not fight each other.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.