Working its way up from the back of the class: #15,967 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 742 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers, and #639 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does ZGT - PVE - Rusted World (EU) sit?
The name of ZGT - PVE - Rusted World (EU) points to Europe, though no region tag is set. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 95.112.122.224:38015.
How dependable is ZGT - PVE - Rusted World (EU), and is it online at the moment?
You cannot join now: ZGT - PVE - Rusted World (EU) is offline, last seen 22 days 13 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 6 October 2026, Rust Server Score saw it for the first time.
Which Rust version is ZGT - PVE - Rusted World (EU) running?
The server ZGT - PVE - Rusted World (EU) is on Rust network protocol 2634 and build 166652 under Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
When does ZGT - PVE - Rusted World (EU) wipe, and how often?
The record holds too few of ZGT - PVE - Rusted World (EU)'s wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 26 days 21 hours have passed since this world was made.
Player numbers
Where does ZGT - PVE - Rusted World (EU) place in the wider field of Rust servers?
Over the last seven days, ZGT - PVE - Rusted World (EU) has #15,967 for player hours, in the top 71% of all ranked servers. In the quad group, it ranks #639.
What does the population on ZGT - PVE - Rusted World (EU) look like?
The last sighting of ZGT - PVE - Rusted World (EU) was 22 days 13 hours ago, and it is offline right now.
Tags and filters
How should you read the tags on ZGT - PVE - Rusted World (EU)?
gmsoftcore (Game mode): An easier ruleset, softcore; mp100 (Max players): Its slot count is 100; ts4 (Group limit): A team can hold 4 players at most; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166652 (Build): Build number: 166652; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags ZGT - PVE - Rusted World (EU) publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who operates ZGT - PVE - Rusted World (EU)?
A zgt.ddns.net hostname is published by ZGT - PVE - Rusted World (EU) and by 36 other tracked servers, which suggests one operator.
Which Rust Server Score filters and lists feature ZGT - PVE - Rusted World (EU)?
Rust Server Score lists that include ZGT - PVE - Rusted World (EU): European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Rules and settings
How is ZGT - PVE - Rusted World (EU) set up, and what rules does it keep?
Nothing in the name of ZGT - PVE - Rusted World (EU) states a gather rate. The cap on group size is 4 players (quad). You get softcore here, Facepunch's easier setting, with part of your loot kept. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on ZGT - PVE - Rusted World (EU)?
The game generates the procedural map on ZGT - PVE - Rusted World (EU) at size 5,000 with seed 1477483784. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How do you get onto ZGT - PVE - Rusted World (EU)?
Enter client.connect 95.112.122.224:38015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,gmsoftcore,cs166652,ts4,^o^z
Game
gmsoftcore
Game modeAn easier ruleset, softcore.
mp100
Max playersIts slot count is 100.
ts4
Group limitA team can hold 4 players at most.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166652
BuildBuild number: 166652.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).