Working its way up from the back of the class: #16,670 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 559 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, and #661 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does ZGT - PVE - Rusted World (EU) sit?
You won't find a region tag on ZGT - PVE - Rusted World (EU), but its name indicates Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. 95.112.135.16:38015 is the address to use.
How reliable is ZGT - PVE - Rusted World (EU), and is it up?
At this moment, ZGT - PVE - Rusted World (EU) is offline; the last time it was seen was 28 days 6 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 30 September 2026, Rust Server Score saw it for the first time.
What Rust version is ZGT - PVE - Rusted World (EU) on?
You will find ZGT - PVE - Rusted World (EU) on Rust network protocol 2633 and build 165217, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does ZGT - PVE - Rusted World (EU) wipe its map?
ZGT - PVE - Rusted World (EU) has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 55 days 1 hours.
Player count
What position does ZGT - PVE - Rusted World (EU) hold in the rankings?
In the top 70% of all ranked servers, ZGT - PVE - Rusted World (EU) sits at #16,670 for player hours over the last seven days. It comes #661 among servers in the quad group.
How many players does ZGT - PVE - Rusted World (EU) usually have?
The last sighting of ZGT - PVE - Rusted World (EU) was 28 days 6 hours ago, and it is offline right now.
Lists and filters
What is meant by the tags on ZGT - PVE - Rusted World (EU)?
The game's browser takes its cue from the tags ZGT - PVE - Rusted World (EU) has set: gmsoftcore (Game mode): The ruleset is softcore, the easier one; mp100 (Max players): The server holds 100 slots; ts4 (Group limit): A team can hold 4 players at most; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who operates ZGT - PVE - Rusted World (EU)?
A zgt.ddns.net hostname is published by ZGT - PVE - Rusted World (EU) and by 36 other tracked servers, which suggests one operator.
Where does ZGT - PVE - Rusted World (EU) appear in the Rust Server Score lists and filters?
Rust Server Score lists that include ZGT - PVE - Rusted World (EU): European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Map and rules
How is ZGT - PVE - Rusted World (EU) set up, and what rules does it keep?
Nothing in the name of ZGT - PVE - Rusted World (EU) states a gather rate. You can have up to 4 players in a group (quad). softcore is the mode here, Facepunch's easier setting, with part of your loot kept. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
ZGT - PVE - Rusted World (EU) runs which map?
ZGT - PVE - Rusted World (EU) runs a game-generated procedural map at size 5,000, seed 981907749. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How should you connect to ZGT - PVE - Rusted World (EU)?
Enter client.connect 95.112.135.16:38015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2633,gmsoftcore,cs165217,ts4,^o^z
Game
gmsoftcore
Game modeThe ruleset is softcore, the easier one.
mp100
Max playersThe server holds 100 slots.
ts4
Group limitA team can hold 4 players at most.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs165217
BuildThe game build is 165217.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).