On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 4
Rank#4,151top 19%
Last wipe27d agomonthly schedule
Next wipe7d 2hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
81/ 100
B+
Holds a respectable place: #4,151 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 92 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 417 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 19% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h.
The force wipe · high confidence
wipe-day peak8players, last three wipes
Coming wipes
7d 2hThu 5 Nov, 19:00 UTCFW
35d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 23 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:38 UTCFW27d ago
8
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [PVE]LiveRust-stalker X1-Skill/craft/events based in?
No region is published for [PVE]LiveRust-stalker X1-Skill/craft/events. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 95.143.190.23:35007 is the address to use.
Is [PVE]LiveRust-stalker X1-Skill/craft/events up, and how steady is its uptime?
The server is up: [PVE]LiveRust-stalker X1-Skill/craft/events is online now. The uptime it reports puts the last restart at about 1 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Does [PVE]LiveRust-stalker X1-Skill/craft/events perform well?
It averaged 92 server fps over the last 48 hours, with a low of 64. At its peak, it held 166,341 entities, including buildings, deployables and all else in the world. Memory use reached up to 4,745 MB. Players feel lag when fps drops and entities pile up.
What Rust version is [PVE]LiveRust-stalker X1-Skill/craft/events on?
The server [PVE]LiveRust-stalker X1-Skill/craft/events is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does [PVE]LiveRust-stalker X1-Skill/craft/events wipe its map?
The force wipe each month is the only wipe [PVE]LiveRust-stalker X1-Skill/craft/events takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 27 days 22 hours. The tags show a monthly wipe schedule.
What happens on [PVE]LiveRust-stalker X1-Skill/craft/events when wipe day arrives?
Across its recent wipes, the busiest moments averaged 8 players. 23 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does [PVE]LiveRust-stalker X1-Skill/craft/events sit among Rust servers?
In the top 19% of all ranked servers, [PVE]LiveRust-stalker X1-Skill/craft/events sits at #4,151 for player hours over the last seven days.
What does the population on [PVE]LiveRust-stalker X1-Skill/craft/events look like?
Right now, 0 players are on [PVE]LiveRust-stalker X1-Skill/craft/events, which has 100 slots. The seven-day average is 0 players, with a peak of 4. The busiest time in the last 48 hours was 17:00 UTC, with an average of 3 players.
Tags
How should you read the tags on [PVE]LiveRust-stalker X1-Skill/craft/events?
gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): The server holds 100 slots; ts30 (Group limit): Teams cap out at 30; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags [PVE]LiveRust-stalker X1-Skill/craft/events publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show [PVE]LiveRust-stalker X1-Skill/craft/events?
These Rust Server Score lists count [PVE]LiveRust-stalker X1-Skill/craft/events among them: Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 1x.
Rules and settings
Which rules does [PVE]LiveRust-stalker X1-Skill/craft/events enforce, and what are its settings?
[PVE]LiveRust-stalker X1-Skill/craft/events sets gather at 1x, as its name suggests. You can play in groups of up to 30 players. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map [PVE]LiveRust-stalker X1-Skill/craft/events uses?
The game generates the procedural map on [PVE]LiveRust-stalker X1-Skill/craft/events at size 4,500 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
Connecting
How do you get onto [PVE]LiveRust-stalker X1-Skill/craft/events?
To connect, start Rust, press F1, and type client.connect 95.143.190.23:35007. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://m.vk.com/rust100rentgen.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts30,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersThe server holds 100 slots.
ts30
Group limitTeams cap out at 30.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).