On the class lists: D (46), with population over 48 hours and no performance mark.
Players now1/ 1001% full
7-day average1peak 4
Rank#3,106top 14%
Last wipe13d agobiweekly schedule
Next wipe4hThu 29 Oct, 19:53 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
86/ 100
A−
Holds a respectable place: #3,106 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 83 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 312 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 14% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 19:53 UTC, in 4h.
Its biweekly schedule tag · low confidence
usual gap13.9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held0%else halves by day 6.5
Coming wipes
4hThu 29 Oct, 19:53 UTC
7d 4hThu 5 Nov, 19:00 UTCFW
14d 4hThu 12 Nov, 19:53 UTC
28d 4hThu 26 Nov, 19:53 UTC
35d 4hThu 3 Dec, 19:00 UTCFW
42d 4hThu 10 Dec, 19:53 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctFri 18 Sep
Players each hour, from the hour of the wipe. The latest peaked at 4, 28 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 19:53 UTC13d ago
4
–
running
0
Thu 1 Oct, 19:34 UTCFW27d ago
8
halved by day 3
14 days
1
Fri 18 Sep, 00:40 UTC41d ago
6
halved by day 10
13.8 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Fields Of Rust PVE 10X (lightly modded)?
You'll find no region listed by Fields Of Rust PVE 10X (lightly modded). Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 99.249.143.10:28018.
How dependable is Fields Of Rust PVE 10X (lightly modded), and is it online at the moment?
Right now, Fields Of Rust PVE 10X (lightly modded) is online. According to its reported uptime, the last restart was about 5 days 20 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does Fields Of Rust PVE 10X (lightly modded) run?
The average over the last 48 hours was 83 server fps, and it never went below 18. Buildings, deployables and everything else in the world added up to as many as 98,804 entities. Memory use reached up to 7,169 MB. Players feel lag when fps drops and entities pile up.
What Rust version is Fields Of Rust PVE 10X (lightly modded) on?
You will find Fields Of Rust PVE 10X (lightly modded) on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
When does Fields Of Rust PVE 10X (lightly modded) wipe, and how often?
Too few wipes on Fields Of Rust PVE 10X (lightly modded) are recorded to confirm the schedule, so its tag guides the prediction. Expect the next wipe on Thursday 29 October at 19:53 UTC. The world it runs now was created 13 days 19 hours. A fortnightly wipe schedule appears in its tags.
What should you expect from wipe day on Fields Of Rust PVE 10X (lightly modded)?
Across its recent wipes, the busiest moments averaged 6 players. 28 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. The crowd dropped below half by day 6.5 in the wipes where it did not hold.
Player numbers
Where does Fields Of Rust PVE 10X (lightly modded) sit among Rust servers?
In the top 14% of all ranked servers, Fields Of Rust PVE 10X (lightly modded) sits at #3,106 for player hours over the last seven days.
How many players does Fields Of Rust PVE 10X (lightly modded) usually have?
With 100 slots available, Fields Of Rust PVE 10X (lightly modded) currently has 1 players. Averaging 1 players over seven days, it peaked at 4. Over the last 48 hours, the peak hour was 12:00 UTC, averaging 3 players.
Lists and filters
How should you read the tags on Fields Of Rust PVE 10X (lightly modded)?
You'll see Fields Of Rust PVE 10X (lightly modded) tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): Its slot count is 100; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^b (Biweekly): A wipe happens once a fortnight; ^k (Build server): Use it to plan and practise base builds; ^p (PvE): This is player against world: players do not fight each other; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Fields Of Rust PVE 10X (lightly modded)?
These Rust Server Score lists count Fields Of Rust PVE 10X (lightly modded) among them: 10x Rust servers, graded, Modded Rust servers, graded, Rust build and creative servers and Rust PvE servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.
Map and rules
How is Fields Of Rust PVE 10X (lightly modded) set up, and what rules does it keep?
Going by its name, Fields Of Rust PVE 10X (lightly modded) runs 10x gather. The default of 8 players applies as the group cap. build & creative is the mode here, no gathering, just sandbox building. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Fields Of Rust PVE 10X (lightly modded)?
Fields Of Rust PVE 10X (lightly modded) runs a game-generated procedural map at size 3,700, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How do you get onto Fields Of Rust PVE 10X (lightly modded)?
Enter client.connect 99.249.143.10:28018 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/kUeYFZ5HTa.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^z,^y,^b,^k,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersIts slot count is 100.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Gameplay
^k
Build serverUse it to plan and practise base builds.
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); wipes are the one to work on (F).