On the class lists: D (54), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 2
Rank#10,566top 47% · #160 in OC
Last wipe21d agomonthly schedule
Next wipe7d 16hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
53/ 100
D
Working its way up from the back of the class: #10,566 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 90 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
22/ 100
F
Lost ground: down 5,971 places this week. A strong wipe could turn it round.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 47% of all ranked servers, top 78% in OC. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h.
The force wipe · high confidence
usual gap4.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
7d 16hThu 5 Nov, 19:00 UTCFW
35d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Wed 7 OctFri 2 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 47 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 7 Oct, 05:31 UTC21d ago
2
–
running
0
Fri 2 Oct, 08:03 UTC26d ago
2
✓ held half
4.9 days
0
Thu 1 Oct, 06:01 UTC27d ago
1
–
1.1 days
0
Mon 14 Sep, 22:06 UTC44d ago
0
–
16.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base sit?
In Oceania, according to its own listing, sits Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base, with the OC tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 103.193.80.111:28080 is the address to use.
Is Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base up, and how steady is its uptime?
Right now, Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base is online. About 10 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base run?
The average over the last 48 hours was 90 server fps, and it never went below 63. Up to 254,054 entities were in the world, covering buildings, deployables and the rest. Up to 4,757 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base sit?
You will find Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base on Rust network protocol 2634 and build 167231, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base wipe, and how often?
Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 21 days 18 hours have passed since this world was made. Its tags record that it wipes monthly.
What should you expect from wipe day on Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base?
Across its recent wipes, the busiest moments averaged 2 players. Peak numbers came 47 hours into the latest wipe. Half the peak held until the next wipe in 100% of its recent wipes.
Population
What position does Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base hold in the rankings?
In Oceania, Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base is #160, and overall it is #10,566 on player hours over the last seven days, in the top 47% of all ranked servers.
Is Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base a busy server?
Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base is showing 0 players right now, with 50 slots in total. It peaked at 2 and averaged 0 players over the last seven days.
Tags and filters
What do Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base's tags stand for?
The game's browser takes its cue from the tags Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167231 (Build): Build number: 167231; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; OC (Oceania): You will find it under Oceania in the browser. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base?
These Rust Server Score lists count Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base among them: Oceania Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
Which rules does Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base enforce, and what are its settings?
The name of Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base gives no gather rate. The default of 8 players applies as the group cap. pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base uses?
The game generates the procedural map on Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base at size 6,000 with seed 481981. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
Getting in
How should you connect to Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base?
Enter client.connect 103.193.80.111:28080 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/kuruA7cmqg.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^m,OC,^p,gmrust,cs167231,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167231
BuildBuild number: 167231.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
OC
OceaniaYou will find it under Oceania in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).