On the class lists: C (60), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 3
Rank#6,229top 28% · #139 in OC
Last wipe83d agomonthly schedule
Next wipe7d 13hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
72/ 100
B−
Holds a respectable place: #6,229 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
71/ 100
B−
Climbing fast: up 2,610 places this week.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 28% of all ranked servers, top 68% in OC. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [AU/NZ] Apocalyptia Network Lobby based in?
In Oceania, according to its own listing, sits [AU/NZ] Apocalyptia Network Lobby, with the OC tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 103.212.227.61:28044.
How reliable is [AU/NZ] Apocalyptia Network Lobby, and is it up?
The server is up: [AU/NZ] Apocalyptia Network Lobby is online now. According to its reported uptime, the last restart was about 44 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
How well does [AU/NZ] Apocalyptia Network Lobby run?
The average over the last 48 hours was 30 server fps, and it never went below 29. Up to 3,380 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 967 MB. When fps is low and entities climb, that is lag to players.
What Rust version is [AU/NZ] Apocalyptia Network Lobby on?
The server [AU/NZ] Apocalyptia Network Lobby is on Rust network protocol 2635 and build 168909 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does [AU/NZ] Apocalyptia Network Lobby wipe its map?
the force wipe gives the basis for estimating [AU/NZ] Apocalyptia Network Lobby's next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 83 days 11 hours. Its tags list a monthly wipe schedule.
Player numbers
Where does [AU/NZ] Apocalyptia Network Lobby sit among Rust servers?
Over the last seven days, [AU/NZ] Apocalyptia Network Lobby has #6,229 for player hours, in the top 28% of all ranked servers and #139 in Oceania.
What does the population on [AU/NZ] Apocalyptia Network Lobby look like?
[AU/NZ] Apocalyptia Network Lobby is showing 0 players right now, with 100 slots in total. The seven-day average is 0 players, with a peak of 3. The busiest time in the last 48 hours was 02:00 UTC, with an average of 1 players.
Lists and filters
What do [AU/NZ] Apocalyptia Network Lobby's tags stand for?
The game's browser takes its cue from the tags [AU/NZ] Apocalyptia Network Lobby has set: gmvanilla (Game mode): You play vanilla survival here; mp100 (Max players): Its slot count is 100; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^r (Roleplay): You play a role on this server; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; OC (Oceania): You will find it under Oceania in the browser. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does [AU/NZ] Apocalyptia Network Lobby appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [AU/NZ] Apocalyptia Network Lobby: Oceania Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded and Roleplay servers, graded. You can find it under these server-list filters: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
Which rules does [AU/NZ] Apocalyptia Network Lobby enforce, and what are its settings?
You will find no gather rate in the name of [AU/NZ] Apocalyptia Network Lobby. With no change from the game default, groups take up to 8 players. roleplay is the mode here, jobs, towns and rules for roleplay. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Which map is in play on [AU/NZ] Apocalyptia Network Lobby?
[AU/NZ] Apocalyptia Network Lobby runs a game-generated procedural map at size 1,000, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Apocalyptia Network Lobby.
How to join
How do you get onto [AU/NZ] Apocalyptia Network Lobby?
To connect, start Rust, press F1, and type client.connect 103.212.227.61:28044. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/societyrust.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,^r,OC,^p,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeYou play vanilla survival here.
mp100
Max playersIts slot count is 100.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^r
RoleplayYou play a role on this server.
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
OC
OceaniaYou will find it under Oceania in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).