On the class lists: C (62), with population over 48 hours and no performance mark.
Players now0/ 200% full
7-day average0peak 2
Rank#5,718top 26% · #128 in OC
Last wipe21h agobiweekly schedule
Next wipe7d 14hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 20 on average. Plenty of space to grow.
Standingrank on player hours
74/ 100
B−
Holds a respectable place: #5,718 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
75/ 100
B
Mostly smooth: 45 server fps on average.
Wipeskeeping the crowd after a wipe
67/ 100
C+
Keeps a fair share of its players through a wipe: 67% of wipes kept half their crowd.
Momentumrank now against a week ago
70/ 100
B−
Climbing fast: up 2,333 places this week.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 26% of all ranked servers, top 63% in OC. Ranked on player hours over the last seven days.
Attendance: the wipe record
10 wipe days in the last 16 weeks
MTWTFSS
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·W·F···
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h.
The force wipe · high confidence
usual gap2 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held67%else halves by day 6
Coming wipes
7d 14hThu 5 Nov, 19:00 UTCFW
13d 2hWed 11 Nov, 07:43 UTC
27d 2hWed 25 Nov, 07:43 UTC
35d 14hThu 3 Dec, 19:00 UTCFW
41d 2hWed 9 Dec, 07:43 UTC
The first 48 hours of its last wipes
Thu 15 OctWed 14 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 07:43 UTC21h ago
–
–
running
0
Thu 15 Oct, 08:38 UTC13d ago
1
halved by day 6
13 days
1
Wed 14 Oct, 00:14 UTC15d ago
1
–
1.4 days
0
Thu 1 Oct, 20:28 UTCFW27d ago
0
–
12.2 days
0
Tue 29 Sep, 20:23 UTC29d ago
1
✓ held half
2 days
1
Sun 27 Sep, 19:45 UTC31d ago
1
✓ held half
2 days
0
Sun 27 Sep, 02:35 UTC32d ago
1
–
0.7 days
0
Sat 26 Sep, 19:37 UTC32d ago
1
–
0.3 days
0
Wed 23 Sep, 00:52 UTC36d ago
1
halved by day 1
3.8 days
0
Fri 18 Sep, 11:36 UTC40d ago
0
–
4.6 days
0
Thu 17 Sep, 09:57 UTC41d ago
1
–
1.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Miaka's Testground - Private based in?
You'll see Miaka's Testground - Private listed in Oceania, tagged OC. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 125.236.211.240:28027.
How dependable is Miaka's Testground - Private, and is it online at the moment?
You can join now: Miaka's Testground - Private is online. About 11 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Does Miaka's Testground - Private perform well?
It never fell below 45 server fps in the last 48 hours, averaging 45. At its peak, it held 134,261 entities, including buildings, deployables and all else in the world. Memory use reached up to 3,584 MB. When fps is low and entities climb, that is lag to players.
What Rust version is Miaka's Testground - Private on?
You will find Miaka's Testground - Private on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does Miaka's Testground - Private wipe, and how often?
Too few wipes on Miaka's Testground - Private are recorded to confirm the schedule, so its tag guides the prediction. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 21 hours. Its tags give a wipe schedule of every two weeks.
What should you expect from wipe day on Miaka's Testground - Private?
Recent wipes have peaked at 1 players on average. 0 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 67% of its recent wipes. The crowd dropped below half by day 6 in the wipes where it did not hold.
Player count
Where does Miaka's Testground - Private sit among Rust servers?
Over the last seven days, Miaka's Testground - Private has #5,718 for player hours, in the top 26% of all ranked servers and #128 in Oceania.
How many players does Miaka's Testground - Private usually have?
Miaka's Testground - Private is showing 0 players right now, with 20 slots in total. Averaging 0 players over seven days, it peaked at 2. Over the last 48 hours, the peak hour was 04:00 UTC, averaging 1 players.
Tags
What do Miaka's Testground - Private's tags stand for?
You'll see Miaka's Testground - Private tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp20 (Max players): 20 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^b (Biweekly): A wipe happens once a fortnight; ^p (PvE): Players do not fight one another here; the world is the danger; modded (Modded): Plugins or settings alter the game, so it sits under Modded; OC (Oceania): The server browser lists it under Oceania in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Miaka's Testground - Private?
These Rust Server Score lists count Miaka's Testground - Private among them: Oceania Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b and PvE ^p; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
Rules and settings
What settings and rules apply on Miaka's Testground - Private?
You will find no gather rate in the name of Miaka's Testground - Private. The default of 8 players applies as the group cap. pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The server runs Valve's anti-cheat, VAC.
Which map is in play on Miaka's Testground - Private?
A procedural map of size 4,500 and seed 1722427781, generated by the game, is what Miaka's Testground - Private runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How do you get onto Miaka's Testground - Private?
To connect, start Rust, press F1, and type client.connect 125.236.211.240:28027. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://www.millarsoft.co.nz/rust/.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2635,^b,OC,^p,gmrust,cs168909,ts8,modded
Game
gmrust
Game modeRust survival, played by the standard rules.
mp20
Max players20 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
modded
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
OC
OceaniaThe server browser lists it under Oceania.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).