Working its way up from the back of the class: #12,995 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
5/ 100
F
Lost ground: down 11,715 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 59% of all ranked servers, top 88% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does 『兔萌萌PVE』萌新学习 | 养老休闲 | 死亡不掉 sit?
You'll see 『兔萌萌PVE』萌新学习 | 养老休闲 | 死亡不掉 listed in Asia, tagged EA. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 125.38.165.188:22015.
Is 『兔萌萌PVE』萌新学习 | 养老休闲 | 死亡不掉 up, and how steady is its uptime?
At this moment, 『兔萌萌PVE』萌新学习 | 养老休闲 | 死亡不掉 is offline; the last time it was seen was 9 days 19 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 11 October 2026, Rust Server Score saw it for the first time.
On what Rust version does 『兔萌萌PVE』萌新学习 | 养老休闲 | 死亡不掉 sit?
You will find 『兔萌萌PVE』萌新学习 | 养老休闲 | 死亡不掉 on Rust network protocol 2634 and build 166652, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does 『兔萌萌PVE』萌新学习 | 养老休闲 | 死亡不掉 reset?
『兔萌萌PVE』萌新学习 | 养老休闲 | 死亡不掉 has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 27 days.
Population
What position does 『兔萌萌PVE』萌新学习 | 养老休闲 | 死亡不掉 hold in the rankings?
Over the last seven days, 『兔萌萌PVE』萌新学习 | 养老休闲 | 死亡不掉 has #12,995 for player hours, in the top 59% of all ranked servers and #478 in Asia.
What does the population on 『兔萌萌PVE』萌新学习 | 养老休闲 | 死亡不掉 look like?
It has been 9 days 19 hours since 『兔萌萌PVE』萌新学习 | 养老休闲 | 死亡不掉 was last seen, and it is offline right now.
Tags and filters
What do 『兔萌萌PVE』萌新学习 | 养老休闲 | 死亡不掉's tags stand for?
You'll see 『兔萌萌PVE』萌新学习 | 养老休闲 | 死亡不掉 tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp200 (Max players): Its slot count is 200; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^s (Softcore): You keep some inventory when you die, as Facepunch's easier mode allows; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; EA (East Asia): The server browser lists it under East Asia in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who is behind 『兔萌萌PVE』萌新学习 | 养老休闲 | 死亡不掉?
20 other servers we track also use a nmpve.top hostname, so they and 『兔萌萌PVE』萌新学习 | 养老休闲 | 死亡不掉 most likely share an operator.
Which Rust Server Score filters and lists feature 『兔萌萌PVE』萌新学习 | 养老休闲 | 死亡不掉?
Rust Server Score lists that include 『兔萌萌PVE』萌新学习 | 养老休闲 | 死亡不掉: Best community servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Community (not modded, not official) and Plugins, not modded; Game mode: PvE and Softcore; Server tag: Softcore ^s, PvE ^p and Oxide ^o; Group limit: 5 or more.
Rules and settings
How is 『兔萌萌PVE』萌新学习 | 养老休闲 | 死亡不掉 set up, and what rules does it keep?
Nothing in the name of 『兔萌萌PVE』萌新学习 | 养老休闲 | 死亡不掉 states a gather rate. The group limit stays at the game's default of 8 players. softcore is the mode here, Facepunch's easier setting, with part of your loot kept. You can raid other players and fight them. The server browser lists it under Community, as a community server. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Which map is in play on 『兔萌萌PVE』萌新学习 | 养老休闲 | 死亡不掉?
The game generates the procedural map on 『兔萌萌PVE』萌新学习 | 养老休闲 | 死亡不掉 at size 4,500 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
Getting in
How do you get onto 『兔萌萌PVE』萌新学习 | 养老休闲 | 死亡不掉?
Enter client.connect 125.38.165.188:22015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://qm.qq.com/cgi-bin/qm/qr?k=Gj39lX2pQvKA2N-WKsDMRIHQMFws9F4g&authKey=wqNMdLBO6wyIuG50%2Fi7OU2hA%2BzAwXG96wsPKo8M2LnQUoLbHG5c%2FVyow6VJLE%2FEU&noverify=0&group_code=500022602.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2634,^s,EA,^p,gmrust,cs166652,ts8,^o
Game
gmrust
Game modeRust survival, played by the standard rules.
mp200
Max playersIts slot count is 200.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166652
BuildBuild number: 166652.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Difficulty
^s
SoftcoreYou keep some inventory when you die, as Facepunch's easier mode allows.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
Region
EA
East AsiaThe server browser lists it under East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); momentum is the one to work on (F).