On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now0/ 50% full
7-day average0peak 1
Rank#6,921top 31%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 0 of 5 on average. Plenty of space to grow.
Standingrank on player hours
69/ 100
C+
Working its way up from the back of the class: #6,921 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 113 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
56/ 100
C−
Moving up: up 823 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 2
The first 48 hours of its last wipes
Thu 15 OctThu 8 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 17:44 UTC12d ago
2
–
running
1
Thu 8 Oct, 15:23 UTC19d ago
2
halved by day 2
7.1 days
1
Thu 1 Oct, 17:46 UTCFW26d ago
2
✓ held half
6.9 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Blackout Survival PVPRP Test Server sit?
Blackout Survival PVPRP Test Server leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 136.228.60.174:28015.
Is Blackout Survival PVPRP Test Server up, and how steady is its uptime?
You can join now: Blackout Survival PVPRP Test Server is online. According to its reported uptime, the last restart was about 4 days 4 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
How well does Blackout Survival PVPRP Test Server run?
It averaged 113 server fps over the last 48 hours, with a low of 77. Buildings, deployables and everything else in the world added up to as many as 170,541 entities. Up to 4,588 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is Blackout Survival PVPRP Test Server on?
Rust network protocol 2635 and build 168909 on Windows is what Blackout Survival PVPRP Test Server runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does Blackout Survival PVPRP Test Server wipe its map?
Blackout Survival PVPRP Test Server wipes at times that vary, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 12 days 16 hours have passed since this world was made.
What happens on Blackout Survival PVPRP Test Server when wipe day arrives?
Recent wipes have peaked at 2 players on average. Peak numbers came 1 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 50% of its recent wipes. Day 2 is when it sank below half in the wipes that did not hold.
Population
Where does Blackout Survival PVPRP Test Server sit among Rust servers?
In the top 31% of all ranked servers, Blackout Survival PVPRP Test Server sits at #6,921 for player hours over the last seven days.
How many players does Blackout Survival PVPRP Test Server usually have?
With 5 slots available, Blackout Survival PVPRP Test Server currently has 0 players. It peaked at 1 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 15:00 UTC, with 1 players.
Lists and filters
How should you read the tags on Blackout Survival PVPRP Test Server?
The game's browser takes its cue from the tags Blackout Survival PVPRP Test Server has set: gmhardcore (Game mode): A harsher ruleset, hardcore; mp5 (Max players): The server holds 5 slots; ts0 (Group limit): Teams are disabled; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Blackout Survival PVPRP Test Server?
Rust Server Score lists that include Blackout Survival PVPRP Test Server: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 2 weeks.
Map and rules
Which rules does Blackout Survival PVPRP Test Server enforce, and what are its settings?
You will find no gather rate in the name of Blackout Survival PVPRP Test Server. It publishes no limit on group size. You get hardcore here, Facepunch's most punishing mode. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on Blackout Survival PVPRP Test Server?
A procedural map of size 4,000, generated by the game, is what Blackout Survival PVPRP Test Server runs.
Connecting
How do you get onto Blackout Survival PVPRP Test Server?
Enter client.connect 136.228.60.174:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp5,ptrak,$r?,v2635,gmhardcore,cs168909,ts0,^o^z
Game
gmhardcore
Game modeA harsher ruleset, hardcore.
mp5
Max playersThe server holds 5 slots.
ts0
Group limitTeams are disabled.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).