On the class lists: C (60), with population over 48 hours and no performance mark.
Players now10/ 4002% full
7-day average8peak 22
Rank#1,057top 5%
Last wipe27d agomonthly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 8 of 400 on average. Plenty of space to grow.
Standingrank on player hours
95/ 100
A+
Well up the rankings: #1,057 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 200 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 26 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···F···
·······
·······
·······
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h.
The force wipe · high confidence
wipe-day peak25players, last three wipes
Coming wipes
7d 20hThu 5 Nov, 19:00 UTCFW
35d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 25, 26 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:41 UTCFW27d ago
25
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [US West] Facepunch Premium 2?
The name of [US West] Facepunch Premium 2 points to North America, though no region tag is set. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 148.113.198.86:28015.
How reliable is [US West] Facepunch Premium 2, and is it up?
You can join now: [US West] Facepunch Premium 2 is online. About 8 hours ago, it restarted, based on the uptime it reports. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Is [US West] Facepunch Premium 2 smooth to play on?
The average over the last 48 hours was 200 server fps, and it never went below 142. At its peak, it held 154,666 entities, including buildings, deployables and all else in the world. At its highest, it used 5,835 MB of memory. When fps is low and entities climb, that is lag to players.
On what Rust version does [US West] Facepunch Premium 2 sit?
Rust network protocol 2635 and build 168909 on Windows is what [US West] Facepunch Premium 2 runs. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does [US West] Facepunch Premium 2 wipe its map?
The force wipe each month is the only wipe [US West] Facepunch Premium 2 takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 27 days 4 hours have passed since this world was made. The tags show a monthly wipe schedule.
What happens on [US West] Facepunch Premium 2 when wipe day arrives?
Across its recent wipes, the busiest moments averaged 25 players. The crowd on the latest wipe was largest 26 hours after it began.
Player numbers
Where does [US West] Facepunch Premium 2 place in the wider field of Rust servers?
In the top 5% of all ranked servers, [US West] Facepunch Premium 2 sits at #1,057 for player hours over the last seven days.
How many players does [US West] Facepunch Premium 2 usually have?
Right now, 10 players are on [US West] Facepunch Premium 2, which has 400 slots. It peaked at 22 and averaged 8 players over the last seven days. Over the last 48 hours, the peak hour was 00:00 UTC, averaging 15 players.
Tags
How should you read the tags on [US West] Facepunch Premium 2?
You'll see [US West] Facepunch Premium 2 tagged with official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp400 (Max players): 400 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^t (Tutorial on): Facepunch's tutorial gives new players a starting point here; ^q (Premium): Joining requires premium status on Rust; sc2 (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who is behind [US West] Facepunch Premium 2?
A playrust.com hostname is published by [US West] Facepunch Premium 2 and by 124 other tracked servers, which suggests one operator.
Where does [US West] Facepunch Premium 2 appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [US West] Facepunch Premium 2: Rust tutorial servers, graded, Official Rust servers, graded, North America Rust servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Vanilla and No plugins at all; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Boxes: Official only.
Server rules
What settings and rules apply on [US West] Facepunch Premium 2?
Nothing in the name of [US West] Facepunch Premium 2 states a gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Rust lists it in the Official tab in game. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. Joining requires premium status on Rust. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map [US West] Facepunch Premium 2 uses?
A procedural map of size 4,500 and seed 834980326, generated by the game, is what [US West] Facepunch Premium 2 runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
What is the way to join [US West] Facepunch Premium 2?
Enter client.connect 148.113.198.86:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. Joining requires premium status on Rust.
Server tags
what each one means
Published asmp400,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,^q,sc2,ts8
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp400
Max players400 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^t
Tutorial onFacepunch's tutorial gives new players a starting point here.
Mods and access
^q
PremiumJoining requires premium status on Rust.
Other
sc2
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).