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Every Rust server graded on real, live numbers. 102,658 players on the roll · 11,891 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 162.222.17.236:26666
Name of server

JumpRust.com - Test

RegisterAbsentOffline
RegionEA
Address162.222.17.236:26666
Last checked12d ago
biweekly wipes vanillamoddedoxide
Launch Rust and join Website
Overall grade

Not there yet

32 out of 100, the average of 2 subjects

Players now 1/ ?
7-day average0peak –
Rank#14,514top 67% · #504 in EA
Last wipe14d agobiweekly schedule
Next wipe7d 0hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 33/ 100 Working its way up from the back of the class: #14,514 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 31/ 100 Lost ground: down 5,503 places this week. A strong wipe could turn it round.

A term to build on. Even marks across the subjects, from F to F.

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct15 Oct17 Oct20 Oct22 Oct24 Oct

Top 67% of all ranked servers, top 92% in EA. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  • 7d 0hThu 5 Nov, 19:00 UTCFW
  • 13d 17hThu 12 Nov, 12:01 UTC
  • 27d 17hThu 26 Nov, 12:01 UTC
  • 35d 0hThu 3 Dec, 19:00 UTCFW
  • 41d 17hThu 10 Dec, 12:01 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 12:01 UTC14d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
[JP]初心者PVPサーバー|RaidTime・ Events
EA · groups of 10+ · biweekly · 15 on average
2 / 100
[JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29
EA · no group limit · biweekly · 4 on average
1 / 20
瞌睡熊『5倍10废|10.29|萌新首选|无权限』
EA · groups of 8+ · biweekly · 4 on average
2 / 100
[JP/PvE][BPリサーチ]MatoyServer初しん者〇
EA · groups of 8+ · biweekly · 2 on average
0 / 50
[JPN] Apple Server | PvP | Vanilla | 2Weekly
EA · groups of 8+ · biweekly · 2 on average
1 / 50
cczsbwd/solo/独狼/原倍半月清/月图/公益服
EA · no group limit · biweekly · 2 on average
1 / 50

Quick answers

from the figures on this page

Server details

Where in the world is JumpRust.com - Test?

You'll see JumpRust.com - Test listed in Asia, tagged EA. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 162.222.17.236:26666.

How reliable is JumpRust.com - Test, and is it up?

At this moment, JumpRust.com - Test is offline; the last time it was seen was 12 days 4 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 13 October 2026, Rust Server Score saw it for the first time.

What Rust version is JumpRust.com - Test on?

Rust network protocol 2634 and build 167781 on Windows is what JumpRust.com - Test runs. You need the same protocol to join; Steam takes care of updating your game.

Wipe cycle

When does JumpRust.com - Test wipe, and how often?

The prediction follows its tag, because too few of JumpRust.com - Test's wipes are on record to confirm the schedule. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 14 days 6 hours. Its tags say it wipes every two weeks.

What happens on JumpRust.com - Test when wipe day arrives?

The average peak on its recent wipes was 1 players. 0 hours after the latest wipe began, the crowd hit its peak.

Population

What position does JumpRust.com - Test hold in the rankings?

Over the last seven days, JumpRust.com - Test has #14,514 for player hours, in the top 67% of all ranked servers and #504 in Asia.

What does the population on JumpRust.com - Test look like?

The last sighting of JumpRust.com - Test was 12 days 4 hours ago, and it is offline right now.

Lists and filters

How should you read the tags on JumpRust.com - Test?

You'll see JumpRust.com - Test tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp0 (Max players): 0 slots are available; ts100 (Group limit): No team may go above 100; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EA (East Asia): The server browser lists it under East Asia in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which person or group runs JumpRust.com - Test?

A jumprust.com hostname is published by JumpRust.com - Test and by 15 other tracked servers, which suggests one operator.

Where does JumpRust.com - Test appear in the Rust Server Score lists and filters?

Rust Server Score lists that include JumpRust.com - Test: Modded Rust servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Server rules

What settings and rules apply on JumpRust.com - Test?

Nothing in the name of JumpRust.com - Test states a gather rate. You can play in groups of up to 100 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.

Can you tell me which map JumpRust.com - Test uses?

A procedural map of size 1,000 and seed 1337, generated by the game, is what JumpRust.com - Test runs. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: ✿ JumpRust.com日本™ FPS+.

Connecting

What is the way to join JumpRust.com - Test?

To connect, start Rust, press F1, and type client.connect 162.222.17.236:26666. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://jumprust.com.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^b,^v,EA,gmrust,cs167781,ts100,^o^z

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp0
Max players 0 slots are available.
ts100
Group limit No team may go above 100.
v2634
Protocol The game protocol is 2634, so your game must match that version to join.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code There is no region code on this server.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Difficulty

^v
Vanilla Nothing is altered here: rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Region

EA
East Asia The server browser lists it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.