Working its way up from the back of the class: #14,514 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
31/ 100
F
Lost ground: down 5,503 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 67% of all ranked servers, top 92% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h.
The force wipe · high confidence
wipe-day peak1players, last three wipes
Coming wipes
7d 0hThu 5 Nov, 19:00 UTCFW
13d 17hThu 12 Nov, 12:01 UTC
27d 17hThu 26 Nov, 12:01 UTC
35d 0hThu 3 Dec, 19:00 UTCFW
41d 17hThu 10 Dec, 12:01 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 12:01 UTC14d ago
1
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll see JumpRust.com - Test listed in Asia, tagged EA. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 162.222.17.236:26666.
How reliable is JumpRust.com - Test, and is it up?
At this moment, JumpRust.com - Test is offline; the last time it was seen was 12 days 4 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 13 October 2026, Rust Server Score saw it for the first time.
What Rust version is JumpRust.com - Test on?
Rust network protocol 2634 and build 167781 on Windows is what JumpRust.com - Test runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does JumpRust.com - Test wipe, and how often?
The prediction follows its tag, because too few of JumpRust.com - Test's wipes are on record to confirm the schedule. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 14 days 6 hours. Its tags say it wipes every two weeks.
What happens on JumpRust.com - Test when wipe day arrives?
The average peak on its recent wipes was 1 players. 0 hours after the latest wipe began, the crowd hit its peak.
Population
What position does JumpRust.com - Test hold in the rankings?
Over the last seven days, JumpRust.com - Test has #14,514 for player hours, in the top 67% of all ranked servers and #504 in Asia.
What does the population on JumpRust.com - Test look like?
The last sighting of JumpRust.com - Test was 12 days 4 hours ago, and it is offline right now.
Lists and filters
How should you read the tags on JumpRust.com - Test?
You'll see JumpRust.com - Test tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp0 (Max players): 0 slots are available; ts100 (Group limit): No team may go above 100; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EA (East Asia): The server browser lists it under East Asia in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which person or group runs JumpRust.com - Test?
A jumprust.com hostname is published by JumpRust.com - Test and by 15 other tracked servers, which suggests one operator.
Where does JumpRust.com - Test appear in the Rust Server Score lists and filters?
Rust Server Score lists that include JumpRust.com - Test: Modded Rust servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Server rules
What settings and rules apply on JumpRust.com - Test?
Nothing in the name of JumpRust.com - Test states a gather rate. You can play in groups of up to 100 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Can you tell me which map JumpRust.com - Test uses?
A procedural map of size 1,000 and seed 1337, generated by the game, is what JumpRust.com - Test runs. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: ✿ JumpRust.com日本™ FPS+.
Connecting
What is the way to join JumpRust.com - Test?
To connect, start Rust, press F1, and type client.connect 162.222.17.236:26666. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://jumprust.com.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2634,^b,^v,EA,gmrust,cs167781,ts100,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp0
Max players0 slots are available.
ts100
Group limitNo team may go above 100.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EA
East AsiaThe server browser lists it under East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.