On the class lists: F (41), with population over 48 hours and no performance mark.
Players now1/ ?
7-day average1peak 1
Rank#10,017top 45% · #453 in EA
Last wipe1d agobiweekly schedule
Next wipe7d 10hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
55/ 100
C−
Working its way up from the back of the class: #10,017 on player hours.
Uptimehours on the list, last 48
6/ 100
F
Attendance needs work: on the list only 3 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
61/ 100
C
Moving up: up 2,203 places this week.
A term to build on.
Strongest in momentum (C); uptime is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 45% of all ranked servers, top 81% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···W··W
·W··
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h.
The force wipe · high confidence
usual gap1.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
Coming wipes
7d 10hThu 5 Nov, 19:00 UTCFW
12d 8hTue 10 Nov, 16:52 UTC
26d 8hTue 24 Nov, 16:52 UTC
35d 10hThu 3 Dec, 19:00 UTCFW
40d 8hTue 8 Dec, 16:52 UTC
The first 48 hours of its last wipes
Sun 25 OctThu 22 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 16:52 UTC1d ago
–
–
running
1
Tue 27 Oct, 10:13 UTC1d ago
–
–
–
0
Sun 25 Oct, 14:18 UTC3d ago
1
–
1.8 days
1
Thu 22 Oct, 09:48 UTC6d ago
1
–
3.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The EA tag on JumpRust.com - Test puts it in Asia. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 162.222.17.239:26666.
How reliable is JumpRust.com - Test, and is it up?
At this moment, JumpRust.com - Test is offline; the last time it was seen was 38 hours ago. The uptime it reports puts the last restart at about 13 minutes ago. It was up 7 of 168 hours over the last 7 full days, which is 4% of the time. On 17 October 2026, Rust Server Score saw it for the first time.
How well does JumpRust.com - Test run?
It averaged 30 server fps over the last 48 hours, with a low of 30. Up to 503 entities were in the world, covering buildings, deployables and the rest. Up to 1,128 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is JumpRust.com - Test running?
Rust network protocol 2635 and build 168909 on Windows is what JumpRust.com - Test runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does JumpRust.com - Test wipe its map?
Its tag sets the prediction, as the record holds too few of JumpRust.com - Test's wipes to confirm its schedule. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 39 hours. Its tags say it wipes every two weeks.
What happens on JumpRust.com - Test when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. 0 hours after the latest wipe began, the crowd hit its peak.
Player count
What position does JumpRust.com - Test hold in the rankings?
Over the last seven days, JumpRust.com - Test has #10,017 for player hours, in the top 45% of all ranked servers and #453 in Asia.
Is JumpRust.com - Test a busy server?
JumpRust.com - Test is offline at the moment; the last time it was seen was 38 hours ago. The seven-day average is 1 players, with a peak of 1. The highest average in the last 48 hours came at 17:00 UTC, with 1 players.
Tags and filters
How should you read the tags on JumpRust.com - Test?
The game's browser takes its cue from the tags JumpRust.com - Test has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp0 (Max players): Its slot count is 0; ts32 (Group limit): No team may go above 32; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EA (East Asia): In the server browser it appears under East Asia. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Who operates JumpRust.com - Test?
15 other servers we track also use a jumprust.com hostname, so they and JumpRust.com - Test most likely share an operator.
Which lists and filters on Rust Server Score show JumpRust.com - Test?
Rust Server Score lists that include JumpRust.com - Test: Modded Rust servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
Server rules
How is JumpRust.com - Test set up, and what rules does it keep?
You will find no gather rate in the name of JumpRust.com - Test. A group here can reach 32 players. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Which map is in play on JumpRust.com - Test?
The game generates the procedural map on JumpRust.com - Test at size 1,000 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: ✿ JumpRust.com日本™ FPS+.
Connecting
How do you get onto JumpRust.com - Test?
To connect, start Rust, press F1, and type client.connect 162.222.17.239:26666. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://jumprust.com.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2635,^b,^v,EA,gmrust,cs168909,ts32,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp0
Max playersIts slot count is 0.
ts32
Group limitNo team may go above 32.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EA
East AsiaIn the server browser it appears under East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (C); uptime is the one to work on (F).