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Every Rust server graded on real, live numbers. 102,658 players on the roll · 11,891 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 180.150.25.250:28014
Name of server

[AU] OzRust.com Development

RegisterAbsentOffline
RegionOC
Address180.150.25.250:28014
Last checked6d ago
biweekly wipes moddedoxidepve
Launch Rust and join
Overall grade

Not there yet

27 out of 100, the average of 3 subjects

On the class lists: F (40), with population over 48 hours and no performance mark.

Players now 0/ 150 0% full
7-day average0peak –
Rank#15,310top 69% · #177 in OC
Last wipe13d agobiweekly schedule
Next wipe4hThu 29 Oct, 22:50 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 150 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,310 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 49/ 100 Slipped a little: down 185 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in momentum (D); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers, top 82% in OC. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 22:50 UTC, in 4h. Its biweekly schedule tag · low confidence

wipe-day peak0players, last three wipes

Coming wipes

  • 4hThu 29 Oct, 22:50 UTC
  • 7d 0hThu 5 Nov, 19:00 UTCFW
  • 14d 4hThu 12 Nov, 22:50 UTC
  • 28d 4hThu 26 Nov, 22:50 UTC
  • 35d 0hThu 3 Dec, 19:00 UTCFW
  • 42d 4hThu 10 Dec, 22:50 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 22:50 UTC13d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
[AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom Weapons
OC · no group limit · biweekly · 36 on average
16 / 2000
[AU] OzRust.com PvE | Jetpacks | Kits | Events
OC · groups of 8+ · biweekly · 2 on average
0 / 150
[AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
OC · groups of 8+ · monthly · 13 on average
1 / 200
[AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing
OC · groups of 8+ · monthly · 9 on average
6 / 200
[AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event
OC · groups of 8+ · monthly · 7 on average
2 / 100
Moradon - PVE - [AU] [Raidable Bases] [Skill Tree]
OC · groups of 8+ · weekly · 4 on average
0 / 30

Quick answers

from the figures on this page

Server facts

Which region is [AU] OzRust.com Development based in?

In Oceania, according to its own listing, sits [AU] OzRust.com Development, with the OC tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 180.150.25.250:28014 is the address to use.

Is [AU] OzRust.com Development up, and how steady is its uptime?

The server is down: [AU] OzRust.com Development is offline now, with the last sighting 6 days 11 hours ago. It was up 31 of 168 hours over the last 7 full days, which is 18% of the time. On 4 October 2026, Rust Server Score saw it for the first time.

What Rust version is [AU] OzRust.com Development on?

You will find [AU] OzRust.com Development on Rust network protocol 2634 and build 167781, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.

Wipe cycle

How frequently does [AU] OzRust.com Development wipe its map?

Its tag sets the prediction, as the record holds too few of [AU] OzRust.com Development's wipes to confirm its schedule. Thursday 29 October at 22:50 UTC is the date set for its next wipe. The world it runs now was created 13 days 19 hours. Its tags give a wipe schedule of every two weeks.

What happens on [AU] OzRust.com Development when wipe day arrives?

Across its recent wipes, the busiest moments averaged 0 players. Peak numbers came 1 hours into the latest wipe.

Player count

What position does [AU] OzRust.com Development hold in the rankings?

Over the last seven days, [AU] OzRust.com Development has #15,310 for player hours, in the top 69% of all ranked servers and #177 in Oceania.

How many players does [AU] OzRust.com Development usually have?

The last sighting of [AU] OzRust.com Development was 6 days 11 hours ago, and it is offline right now. A seven-day average of 0 players applies here.

Tags

What do [AU] OzRust.com Development's tags stand for?

The game's browser takes its cue from the tags [AU] OzRust.com Development has set: gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): Its slot count is 150; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): Build number: 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^b (Biweekly): A wipe happens once a fortnight; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; OC (Oceania): The server browser lists it under Oceania. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which Rust Server Score filters and lists feature [AU] OzRust.com Development?

Rust Server Score lists that include [AU] OzRust.com Development: Oceania Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Map and rules

Which rules does [AU] OzRust.com Development enforce, and what are its settings?

Nothing in the name of [AU] OzRust.com Development states a gather rate. The default of 8 players applies as the group cap. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.

Can you tell me which map [AU] OzRust.com Development uses?

[AU] OzRust.com Development runs a procedural map, which the game generates.

Connecting

How should you connect to [AU] OzRust.com Development?

To connect, start Rust, press F1, and type client.connect 180.150.25.250:28014. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,^b,OC,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp150
Max players Its slot count is 150.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2634
Protocol The game protocol is 2634, so your game must match that version to join.
cs167781
Build Build number: 167781.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code A region code is not set here.

Wipe schedule

^b
Biweekly A wipe happens once a fortnight.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Region

OC
Oceania The server browser lists it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.