On the class lists: D (54), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 2
Rank#5,030top 23% · #116 in OC
Last wipe27d agomonthly schedule
Next wipe7d 18hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
77/ 100
B
Holds a respectable place: #5,030 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 78 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
43/ 100
F
Slipped a little: down 664 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 23% of all ranked servers, top 57% in OC. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h.
The force wipe · high confidence
usual gap0.4 daysbetween real wipes
wipe-day peak2players, last three wipes
Coming wipes
7d 18hThu 5 Nov, 19:00 UTCFW
35d 18hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 1 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 20:12 UTCFW27d ago
2
–
running
0
Thu 1 Oct, 10:54 UTC27d ago
3
–
0.4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Old Souls PVE AU (Raidable Bases)?
In Oceania, according to its own listing, sits Old Souls PVE AU (Raidable Bases), with the OC tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 180.150.91.79:28070.
Is Old Souls PVE AU (Raidable Bases) up, and how steady is its uptime?
You can join now: Old Souls PVE AU (Raidable Bases) is online. According to its reported uptime, the last restart was about 2 hours ago. It was up 86% of the time over the last 7 full days, 144 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Does Old Souls PVE AU (Raidable Bases) perform well?
It never fell below 47 server fps in the last 48 hours, averaging 78. At its peak, it held 258,189 entities, including buildings, deployables and all else in the world. Up to 5,388 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is Old Souls PVE AU (Raidable Bases) running?
Rust network protocol 2635 and build 168909 on Windows is what Old Souls PVE AU (Raidable Bases) runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does Old Souls PVE AU (Raidable Bases) wipe its map?
The force wipe each month is the only wipe Old Souls PVE AU (Raidable Bases) takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 27 days 3 hours have passed since this world was made. Its tags list a monthly wipe schedule.
What should you expect from wipe day on Old Souls PVE AU (Raidable Bases)?
The average peak on its recent wipes was 2 players. The crowd on the latest wipe was largest 5 hours after it began.
Player numbers
Where does Old Souls PVE AU (Raidable Bases) sit among Rust servers?
In Oceania, Old Souls PVE AU (Raidable Bases) is #116, and overall it is #5,030 on player hours over the last seven days, in the top 23% of all ranked servers.
Is Old Souls PVE AU (Raidable Bases) a busy server?
Old Souls PVE AU (Raidable Bases) is showing 0 players right now, with 50 slots in total. The seven-day average is 0 players, with a peak of 2. Over the last 48 hours, the peak hour was 16:00 UTC, averaging 1 players.
Tags and filters
How should you read the tags on Old Souls PVE AU (Raidable Bases)?
The game's browser takes its cue from the tags Old Souls PVE AU (Raidable Bases) has set: gmvanilla (Game mode): You play vanilla survival here; mp50 (Max players): Its slot count is 50; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; OC (Oceania): The server browser lists it under Oceania. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Old Souls PVE AU (Raidable Bases)?
These Rust Server Score lists count Old Souls PVE AU (Raidable Bases) among them: Oceania Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
Which rules does Old Souls PVE AU (Raidable Bases) enforce, and what are its settings?
You will find no gather rate in the name of Old Souls PVE AU (Raidable Bases). The group limit stays at the game's default of 8 players. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Old Souls PVE AU (Raidable Bases) runs which map?
A procedural map of size 6,000 and seed 6543523, generated by the game, is what Old Souls PVE AU (Raidable Bases) runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How do you get onto Old Souls PVE AU (Raidable Bases)?
Enter client.connect 180.150.91.79:28070 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/SQEEQUARS4.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,OC,^p,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeYou play vanilla survival here.
mp50
Max playersIts slot count is 50.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
OC
OceaniaThe server browser lists it under Oceania.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).