On the class lists: C (62), with population over 48 hours and no performance mark.
Players now23/ 3507% full
7-day average15peak 36
Rank#739top 3%
Last wipe28d agomonthly schedule
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
4/ 100
F
A quiet classroom so far: 15 of 350 on average. Plenty of space to grow.
Standingrank on player hours
97/ 100
A+
Well up the rankings: #739 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 113 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 15 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 3% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h.
The force wipe · high confidence
wipe-day peak38players, last three wipes
Coming wipes
6d 22hThu 5 Nov, 19:00 UTCFW
34d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 38, 27 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:43 UTCFW28d ago
38
–
running
13
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 150+ · 1x · monthly · 119 on average
135 / 300
Quick answers
from the figures on this page
Server facts
Which region is [AE] Facepunch 1 based in?
You'll find no region listed by [AE] Facepunch 1. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 185.179.203.165:28015.
Is [AE] Facepunch 1 up, and how steady is its uptime?
You can join now: [AE] Facepunch 1 is online. According to its reported uptime, the last restart was about 14 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Is [AE] Facepunch 1 smooth to play on?
The average over the last 48 hours was 113 server fps, and it never went below 87. At its peak, it held 135,385 entities, including buildings, deployables and all else in the world. Memory use reached up to 5,565 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is [AE] Facepunch 1 running?
Rust network protocol 2635 and build 168909 on Windows is what [AE] Facepunch 1 runs. Steam updates your game for you, but you need the same protocol to join.
Resets
When does [AE] Facepunch 1 wipe, and how often?
[AE] Facepunch 1 wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 28 days 2 hours have passed since this world was made. Its tags record that it wipes monthly.
What happens on [AE] Facepunch 1 when wipe day arrives?
Across its recent wipes, the busiest moments averaged 38 players. Peak numbers came 27 hours into the latest wipe.
Player numbers
Where does [AE] Facepunch 1 place in the wider field of Rust servers?
Over the last seven days, [AE] Facepunch 1 has #739 for player hours, in the top 3% of all ranked servers.
What does the population on [AE] Facepunch 1 look like?
With 350 slots available, [AE] Facepunch 1 currently has 23 players. Averaging 15 players over seven days, it peaked at 36. The busiest time in the last 48 hours was 18:00 UTC, with an average of 33 players.
Tags
What do [AE] Facepunch 1's tags stand for?
The game's browser takes its cue from the tags [AE] Facepunch 1 has set: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival, played by the standard rules; mp350 (Max players): The server holds 350 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^t (Tutorial on): Facepunch's tutorial gives new players a starting point here; sc2 (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which person or group runs [AE] Facepunch 1?
A playrust.com hostname is published by [AE] Facepunch 1 and by 124 other tracked servers, which suggests one operator.
Which Rust Server Score filters and lists feature [AE] Facepunch 1?
These Rust Server Score lists count [AE] Facepunch 1 among them: Rust tutorial servers, graded, Official Rust servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.
Map and rules
What settings and rules apply on [AE] Facepunch 1?
You will find no gather rate in the name of [AE] Facepunch 1. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Rust's in-game Official tab carries it. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. You are covered by VAC, Valve's anti-cheat.
[AE] Facepunch 1 runs which map?
[AE] Facepunch 1 runs a game-generated procedural map at size 4,500, seed 1996265322. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto [AE] Facepunch 1?
To connect, start Rust, press F1, and type client.connect 185.179.203.165:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust
Game modeRust survival, played by the standard rules.
mp350
Max playersThe server holds 350 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^t
Tutorial onFacepunch's tutorial gives new players a starting point here.
Other
sc2
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).