On the class lists: D (52), with population over 48 hours and no performance mark.
Players now0/ 300% full
7-day average0peak 3
Rank#7,083top 32%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 30 on average. Plenty of space to grow.
Standingrank on player hours
68/ 100
C+
Working its way up from the back of the class: #7,083 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
36/ 100
F
Needs to work on its frame rate: 22 server fps on average.
Wipeskeeping the crowd after a wipe
67/ 100
C+
Keeps a fair share of its players through a wipe: 67% of wipes kept half their crowd.
Momentumrank now against a week ago
31/ 100
F
Lost ground: down 2,685 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap4.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held67%else halves by day 1
The first 48 hours of its last wipes
Sun 25 OctWed 21 OctSun 11 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 17 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 25 Oct, 15:32 UTC3d ago
2
–
running
0
Wed 21 Oct, 17:01 UTC7d ago
2
✓ held half
3.9 days
2
Sun 11 Oct, 14:35 UTC17d ago
2
✓ held half
10.1 days
0
Tue 6 Oct, 16:30 UTC22d ago
1
halved by day 1
4.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
VeecaMC-Private leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 185.180.2.44:28685.
How dependable is VeecaMC-Private, and is it online at the moment?
You can join now: VeecaMC-Private is online. The uptime it reports puts the last restart at about 15 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does VeecaMC-Private run?
It averaged 22 server fps over the last 48 hours, with a low of 19. Buildings, deployables and everything else in the world added up to as many as 100,733 entities. Up to 3,372 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does VeecaMC-Private sit?
You will find VeecaMC-Private on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
When does VeecaMC-Private wipe, and how often?
There is no next wipe to predict on VeecaMC-Private, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 3 days 6 hours have passed since this world was made.
What should you expect from wipe day on VeecaMC-Private?
The average peak on its recent wipes was 2 players. The crowd on the latest wipe was largest 17 hours after it began. Half the peak held until the next wipe in 67% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.
Player numbers
Where does VeecaMC-Private place in the wider field of Rust servers?
Over the last seven days, VeecaMC-Private has #7,083 for player hours, in the top 32% of all ranked servers.
What does the population on VeecaMC-Private look like?
VeecaMC-Private is showing 0 players right now, with 30 slots in total. Averaging 0 players over seven days, it peaked at 3. The highest average in the last 48 hours came at 08:00 UTC, with 1 players.
Lists and filters
How should you read the tags on VeecaMC-Private?
You'll see VeecaMC-Private tagged with gmhardcore (Game mode): The ruleset is hardcore, the harsher one; mp30 (Max players): Its slot count is 30; ts0 (Group limit): The team system is turned off; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show VeecaMC-Private?
These Rust Server Score lists count VeecaMC-Private among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.
Server rules
What settings and rules apply on VeecaMC-Private?
The name of VeecaMC-Private gives no gather rate. You will find no published group limit. It runs hardcore, Facepunch's most punishing mode. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
VeecaMC-Private runs which map?
VeecaMC-Private runs a map the game generates, procedural and size 4,000. The name of the map reads: Custom Map.
Getting in
How do you get onto VeecaMC-Private?
Enter client.connect 185.180.2.44:28685 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp30,ptrak,$r?,v2635,gmhardcore,cs168909,ts0,^o^z
Game
gmhardcore
Game modeThe ruleset is hardcore, the harsher one.
mp30
Max playersIts slot count is 30.
ts0
Group limitThe team system is turned off.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).