On the class lists: C+ (68), with population over 48 hours and no performance mark.
Players now5/ 2502% full
7-day average3peak 15
Rank#1,652top 7%
Last wipe3d agono schedule published
Next wipe16hFri 30 Oct, 11:57 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 3 of 250 on average. Plenty of space to grow.
Standingrank on player hours
93/ 100
A
Well up the rankings: #1,652 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 220 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 67 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 7% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
13 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
W···W··
W···W··
W··F···
W···W··
W···W··
W···W··
W···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Friday 30 October, 11:57 UTC, in 16h.
Every Monday at 12:00 and every Friday at 11:57 UTC · high confidence
usual gap3.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak11players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
16hFri 30 Oct, 11:57 UTC
3d 16hMon 2 Nov, 12:00 UTC
6d 23hThu 5 Nov, 19:00 UTCFW
7d 16hFri 6 Nov, 11:57 UTC
10d 16hMon 9 Nov, 12:00 UTC
14d 16hFri 13 Nov, 11:57 UTC
17d 16hMon 16 Nov, 12:00 UTC
21d 16hFri 20 Nov, 11:57 UTC
The first 48 hours of its last wipes
Mon 26 OctFri 23 OctMon 19 Oct
Players each hour, from the hour of the wipe. The latest peaked at 11, 25 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 12:00 UTC3d ago
11
–
running
0
Fri 23 Oct, 11:57 UTC6d ago
13
✓ held half
3 days
9
Mon 19 Oct, 12:00 UTC10d ago
8
✓ held half
4 days
5
Fri 16 Oct, 11:58 UTC13d ago
11
✓ held half
3 days
4
Mon 12 Oct, 12:10 UTC17d ago
11
✓ held half
4 days
5
Fri 9 Oct, 11:59 UTC20d ago
11
✓ held half
3 days
3
Mon 5 Oct, 11:59 UTC24d ago
4
✓ held half
4 days
0
Thu 1 Oct, 17:58 UTCFW28d ago
6
✓ held half
3.8 days
3
Mon 28 Sep, 11:59 UTC31d ago
4
✓ held half
3.2 days
1
Fri 25 Sep, 11:57 UTC34d ago
10
✓ held half
3 days
2
Mon 21 Sep, 11:58 UTC38d ago
5
✓ held half
4 days
2
Fri 18 Sep, 11:57 UTC41d ago
7
✓ held half
3 days
0
Mon 14 Sep, 12:00 UTC45d ago
6
✓ held half
4 days
5
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does PARADISE RUST #1 [ X1000 | BATTLEFILD | NOLIMIT | KITS | PVP ] sit?
No region is published for PARADISE RUST #1 [ X1000 | BATTLEFILD | NOLIMIT | KITS | PVP ]. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 185.207.214.206:35050.
Is PARADISE RUST #1 [ X1000 | BATTLEFILD | NOLIMIT | KITS | PVP ] up, and how steady is its uptime?
You can join now: PARADISE RUST #1 [ X1000 | BATTLEFILD | NOLIMIT | KITS | PVP ] is online. The uptime it reports puts the last restart at about 13 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
It never fell below 121 server fps in the last 48 hours, averaging 220. Buildings, deployables and everything else in the world added up to as many as 71,266 entities. Memory use reached up to 3,477 MB. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does PARADISE RUST #1 [ X1000 | BATTLEFILD | NOLIMIT | KITS | PVP ] sit?
You will find PARADISE RUST #1 [ X1000 | BATTLEFILD | NOLIMIT | KITS | PVP ] on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does PARADISE RUST #1 [ X1000 | BATTLEFILD | NOLIMIT | KITS | PVP ] wipe its map?
Its wipe pattern: PARADISE RUST #1 [ X1000 | BATTLEFILD | NOLIMIT | KITS | PVP ] wipes every Monday at 12:00 and every Friday at 11:57 UTC. Friday 30 October at 11:57 UTC is the date set for its next wipe. It has been running its current world for 3 days 7 hours.
What should you expect from wipe day on PARADISE RUST #1 [ X1000 | BATTLEFILD | NOLIMIT | KITS | PVP ]?
Across its recent wipes, the busiest moments averaged 11 players. 25 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 100% of its recent wipes.
Player numbers
Where does PARADISE RUST #1 [ X1000 | BATTLEFILD | NOLIMIT | KITS | PVP ] place in the wider field of Rust servers?
In the top 7% of all ranked servers, PARADISE RUST #1 [ X1000 | BATTLEFILD | NOLIMIT | KITS | PVP ] sits at #1,652 for player hours over the last seven days.
What does the population on PARADISE RUST #1 [ X1000 | BATTLEFILD | NOLIMIT | KITS | PVP ] look like?
PARADISE RUST #1 [ X1000 | BATTLEFILD | NOLIMIT | KITS | PVP ] is showing 5 players right now, with 250 slots in total. Averaging 3 players over seven days, it peaked at 15. Over the last 48 hours, the peak hour was 14:00 UTC, averaging 8 players.
Tags
How should you read the tags on PARADISE RUST #1 [ X1000 | BATTLEFILD | NOLIMIT | KITS | PVP ]?
gmvanilla (Game mode): Survival, vanilla style; mp250 (Max players): The server holds 250 slots; ts36 (Group limit): No team may go above 36; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon are the tags PARADISE RUST #1 [ X1000 | BATTLEFILD | NOLIMIT | KITS | PVP ] publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
The same operator most likely runs PARADISE RUST #1 [ X1000 | BATTLEFILD | NOLIMIT | KITS | PVP ] and the 2 other servers we track that also publish a paradise-rust.org hostname.
Which Rust Server Score filters and lists feature PARADISE RUST #1 [ X1000 | BATTLEFILD | NOLIMIT | KITS | PVP ]?
These Rust Server Score lists count PARADISE RUST #1 [ X1000 | BATTLEFILD | NOLIMIT | KITS | PVP ] among them: Rust servers above 10x gather rate and Modded Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Gather rate: More than 10x.
Rules and settings
What settings and rules apply on PARADISE RUST #1 [ X1000 | BATTLEFILD | NOLIMIT | KITS | PVP ]?
Going by its name, PARADISE RUST #1 [ X1000 | BATTLEFILD | NOLIMIT | KITS | PVP ] runs 1000x gather. The limit for a group is 36 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. Vanilla is what it calls itself: facepunch's own version, with no changed rates, kits or rules. VAC, Valve's anti-cheat, is enabled.
Which map is in play on PARADISE RUST #1 [ X1000 | BATTLEFILD | NOLIMIT | KITS | PVP ]?
PARADISE RUST #1 [ X1000 | BATTLEFILD | NOLIMIT | KITS | PVP ] runs a game-generated procedural map at size 3,500, seed 724032816. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto PARADISE RUST #1 [ X1000 | BATTLEFILD | NOLIMIT | KITS | PVP ]?
To connect, start Rust, press F1, and type client.connect 185.207.214.206:35050. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://paradise-rust.org.
Server tags
what each one means
Published asmp250,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts36
Game
gmvanilla
Game modeSurvival, vanilla style.
mp250
Max playersThe server holds 250 slots.
ts36
Group limitNo team may go above 36.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).