On the class lists: F (40), with population over 48 hours and no performance mark.
Players now0/ 200% full
7-day average0peak –
Rank#15,341top 69%
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 20 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,341 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
38/ 100
F
Slipped a little: down 3,653 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in wipe hold (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap8.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1
The first 48 hours of its last wipes
Fri 16 OctThu 1 OctTue 29 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 16 Oct, 12:09 UTC13d ago
1
–
running
0
Thu 1 Oct, 10:51 UTC28d ago
1
halved by day 1
15.1 days
0
Tue 29 Sep, 09:03 UTC30d ago
3
✓ held half
2.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is ZweiMPeters Weekly Challenge?
The region code for ZweiMPeters Weekly Challenge is uk1, but no region is published. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 194.69.160.15:28120.
How dependable is ZweiMPeters Weekly Challenge, and is it online at the moment?
The server is down: ZweiMPeters Weekly Challenge is offline now, with the last sighting 5 days 3 hours ago. It was up 36% of the time over the last 7 full days, 61 of 168 hours. On 28 September 2026, Rust Server Score saw it for the first time.
What Rust version is ZweiMPeters Weekly Challenge on?
Rust network protocol 2634 and build 167781 on Linux is what ZweiMPeters Weekly Challenge runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does ZweiMPeters Weekly Challenge reset?
ZweiMPeters Weekly Challenge wipes at times that vary, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 13 days 3 hours.
What happens on ZweiMPeters Weekly Challenge when wipe day arrives?
The average peak on its recent wipes was 2 players. Peak numbers came 2 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 50% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.
Player numbers
What position does ZweiMPeters Weekly Challenge hold in the rankings?
In the top 69% of all ranked servers, ZweiMPeters Weekly Challenge sits at #15,341 for player hours over the last seven days.
Is ZweiMPeters Weekly Challenge a busy server?
ZweiMPeters Weekly Challenge is offline at the moment; the last time it was seen was 5 days 3 hours ago. A seven-day average of 0 players applies here.
Tags and filters
How should you read the tags on ZweiMPeters Weekly Challenge?
You'll see ZweiMPeters Weekly Challenge tagged with gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): This runs on build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $ruk1 (Region code): Region code: uk1; ^h (Hardcore): Fewer helpers and harsher survival: that is Facepunch's hardcore mode; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show ZweiMPeters Weekly Challenge?
These Rust Server Score lists count ZweiMPeters Weekly Challenge among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Game mode: Hardcore; Server tag: Hardcore ^h, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server rules
Which rules does ZweiMPeters Weekly Challenge enforce, and what are its settings?
The name of ZweiMPeters Weekly Challenge gives no gather rate. The group limit stays at the game's default of 8 players. It runs hardcore, Facepunch's most punishing mode. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on ZweiMPeters Weekly Challenge?
The game generates the procedural map on ZweiMPeters Weekly Challenge at size 3,750 with seed 1234285160. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto ZweiMPeters Weekly Challenge?
Enter client.connect 194.69.160.15:28120 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/JCnRj3b7ND.
Server tags
what each one means
Published asmp20,ptrak,$ruk1,v2634,^h,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp20
Max playersThe server holds 20 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$ruk1
Region codeRegion code: uk1.
Difficulty
^h
HardcoreFewer helpers and harsher survival: that is Facepunch's hardcore mode.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in wipe hold (D); population is the one to work on (F).