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Every Rust server graded on real, live numbers. 62,312 players on the roll · 11,738 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 198.244.177.77:28017
Name of server

Facepunch Release

RegisterPresentOnline
Region–
Address198.244.177.77:28017
Last checked9m ago
Launch Rust and join
Overall grade

Steady

68 out of 100, the average of 5 subjects

On the class lists: C (60), with population over 48 hours and no performance mark.

Players now 0/ 500 0% full
7-day average0peak 5
Rank#5,630top 25%
Last wipe29d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 500 on average. Plenty of space to grow.
Standingrank on player hours 75/ 100 Holds a respectable place: #5,630 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 92 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 68/ 100 Climbing fast: up 2,035 places this week.

A steady term. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.250.50.75112:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Server performance

05010015020012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 516 on average
436 / 475
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
384 / 375
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
48 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 276 on average
32 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
52 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 243 on average
143 / 200

Quick answers

from the figures on this page

Server details

In what location does Facepunch Release sit?

No region is published for Facepunch Release. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 198.244.177.77:28017 is the address to use.

How reliable is Facepunch Release, and is it up?

Right now, Facepunch Release is online. According to its reported uptime, the last restart was about 22 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.

Is Facepunch Release smooth to play on?

The average over the last 48 hours was 92 server fps, and it never went below 29. Buildings, deployables and everything else in the world added up to as many as 116,429 entities. Memory use reached up to 4,525 MB. Players feel lag when fps drops and entities pile up.

Which Rust version is Facepunch Release running?

Rust network protocol 2635 and build 168909 on Windows is what Facepunch Release runs. Steam updates your game for you, but you need the same protocol to join.

Wipe cycle

How frequently does Facepunch Release wipe its map?

There are too few wipes on record for Facepunch Release to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 29 days 23 hours.

Player numbers

Where does Facepunch Release place in the wider field of Rust servers?

Over the last seven days, Facepunch Release has #5,630 for player hours, in the top 25% of all ranked servers.

How many players does Facepunch Release usually have?

Facepunch Release is showing 0 players right now, with 500 slots in total. The seven-day average is 0 players, with a peak of 5. The busiest time in the last 48 hours was 12:00 UTC, with an average of 1 players.

Tags

What is meant by the tags on Facepunch Release?

You'll see Facepunch Release tagged with official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Who operates Facepunch Release?

124 other servers we track also use a playrust.com hostname, so they and Facepunch Release most likely share an operator.

Where does Facepunch Release appear in the Rust Server Score lists and filters?

Rust Server Score lists that include Facepunch Release: Official Rust servers, graded. These filters bring it up on the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

Map and rules

How is Facepunch Release set up, and what rules does it keep?

You will find no gather rate in the name of Facepunch Release. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. The in-game Official tab of Rust includes it. VAC, Valve's anti-cheat, is enabled.

Which map is in play on Facepunch Release?

A procedural map of size 4,500 and seed 6974352, generated by the game, is what Facepunch Release runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

Getting in

What is the way to join Facepunch Release?

To connect, start Rust, press F1, and type client.connect 198.244.177.77:28017. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

On Rust Server Score

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in the standard Rust style.
mp500
Max players The server holds 500 slots.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build The game build is 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code There is no region code on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.