On the class lists: D (48), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#7,942top 36% · #153 in OC
Last wipe27d agomonthly schedule
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
64/ 100
C
Working its way up from the back of the class: #7,942 on player hours.
Uptimehours on the list, last 48
75/ 100
B
Missed a few lessons: on the list 36 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 96 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
54/ 100
D
Moving up: up 582 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 36% of all ranked servers, top 71% in OC. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·WWF···
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h.
The force wipe · high confidence
usual gap0.9 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
Coming wipes
6d 22hThu 5 Nov, 19:00 UTCFW
34d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 1 OctWed 30 SepTue 29 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 21:18 UTCFW27d ago
1
–
running
0
Wed 30 Sep, 22:10 UTC28d ago
1
–
1 days
0
Tue 29 Sep, 23:39 UTC29d ago
1
–
0.9 days
0
Tue 29 Sep, 05:00 UTC30d ago
1
–
0.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is (DEV) Rustron Mini PVE (testing)?
You'll see (DEV) Rustron Mini PVE (testing) listed in Oceania, tagged OC. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 202.137.160.179:28015.
How reliable is (DEV) Rustron Mini PVE (testing), and is it up?
Right now, (DEV) Rustron Mini PVE (testing) is online. The uptime it reports puts the last restart at about 7 hours ago. For the last 7 full days, it was up 156 of 168 hours, or 93% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does (DEV) Rustron Mini PVE (testing) run?
It averaged 96 server fps over the last 48 hours, with a low of 45. Buildings, deployables and everything else in the world added up to as many as 92,836 entities. At its highest, it used 3,948 MB of memory. When fps is low and entities climb, that is lag to players.
On what Rust version does (DEV) Rustron Mini PVE (testing) sit?
The server (DEV) Rustron Mini PVE (testing) is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does (DEV) Rustron Mini PVE (testing) wipe its map?
The force wipe each month is the only wipe (DEV) Rustron Mini PVE (testing) takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 27 days 22 hours. The tags show a monthly wipe schedule.
What should you expect from wipe day on (DEV) Rustron Mini PVE (testing)?
The average peak on its recent wipes was 1 players. Peak numbers came 0 hours into the latest wipe.
Player numbers
Where does (DEV) Rustron Mini PVE (testing) sit among Rust servers?
Over the last seven days, (DEV) Rustron Mini PVE (testing) has #7,942 for player hours, in the top 36% of all ranked servers and #153 in Oceania.
Is (DEV) Rustron Mini PVE (testing) a busy server?
Right now, 0 players are on (DEV) Rustron Mini PVE (testing), which has 100 slots. It peaked at 1 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 12:00 UTC, averaging 1 players.
Tags
What do (DEV) Rustron Mini PVE (testing)'s tags stand for?
gmvanilla (Game mode): You play vanilla survival here; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; OC (Oceania): In the server browser it appears under Oceania are the tags (DEV) Rustron Mini PVE (testing) publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature (DEV) Rustron Mini PVE (testing)?
These Rust Server Score lists count (DEV) Rustron Mini PVE (testing) among them: Oceania Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
Which rules does (DEV) Rustron Mini PVE (testing) enforce, and what are its settings?
The name of (DEV) Rustron Mini PVE (testing) gives no gather rate. The default of 8 players applies as the group cap. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map (DEV) Rustron Mini PVE (testing) uses?
A procedural map of size 5,000 and seed 2078740279, generated by the game, is what (DEV) Rustron Mini PVE (testing) runs. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
Connecting
How should you connect to (DEV) Rustron Mini PVE (testing)?
Enter client.connect 202.137.160.179:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://rustron.tebex.io/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,OC,^p,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeYou play vanilla survival here.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
OC
OceaniaIn the server browser it appears under Oceania.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).