On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average2peak 9
Rank#2,217top 10% · #211 in EA
Last wipe27d agomonthly schedule
Next wipe7d 9hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 2 of 100 on average. Plenty of space to grow.
Standingrank on player hours
90/ 100
A
Well up the rankings: #2,217 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
59/ 100
C−
Slows down under load at times: 35 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 64 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 10% of all ranked servers, top 38% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h.
The force wipe · high confidence
wipe-day peak11players, last three wipes
Coming wipes
7d 9hThu 5 Nov, 19:00 UTCFW
35d 9hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 40 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:34 UTCFW27d ago
11
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [大熊PVE]二服/2倍/新养殖自动化/突袭/死亡不掉 based in?
The EA tag on [大熊PVE]二服/2倍/新养殖自动化/突袭/死亡不掉 puts it in Asia. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 202.189.23.225:20001.
How reliable is [大熊PVE]二服/2倍/新养殖自动化/突袭/死亡不掉, and is it up?
Right now, [大熊PVE]二服/2倍/新养殖自动化/突袭/死亡不掉 is online. About 13 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Does [大熊PVE]二服/2倍/新养殖自动化/突袭/死亡不掉 perform well?
It never fell below 28 server fps in the last 48 hours, averaging 35. Up to 209,300 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 5,121 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is [大熊PVE]二服/2倍/新养殖自动化/突袭/死亡不掉 running?
Rust network protocol 2635 and build 168909 on Windows is what [大熊PVE]二服/2倍/新养殖自动化/突袭/死亡不掉 runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does [大熊PVE]二服/2倍/新养殖自动化/突袭/死亡不掉 reset?
[大熊PVE]二服/2倍/新养殖自动化/突袭/死亡不掉 wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 27 days 18 hours. Its tags list a monthly wipe schedule.
What happens on [大熊PVE]二服/2倍/新养殖自动化/突袭/死亡不掉 when wipe day arrives?
The average peak on its recent wipes was 11 players. The crowd on the latest wipe was largest 40 hours after it began.
Player count
Where does [大熊PVE]二服/2倍/新养殖自动化/突袭/死亡不掉 place in the wider field of Rust servers?
In Asia, [大熊PVE]二服/2倍/新养殖自动化/突袭/死亡不掉 is #211, and overall it is #2,217 on player hours over the last seven days, in the top 10% of all ranked servers.
What does the population on [大熊PVE]二服/2倍/新养殖自动化/突袭/死亡不掉 look like?
Right now, 0 players are on [大熊PVE]二服/2倍/新养殖自动化/突袭/死亡不掉, which has 100 slots. It peaked at 9 and averaged 2 players over the last seven days. The highest average in the last 48 hours came at 10:00 UTC, with 6 players.
Tags and filters
How should you read the tags on [大熊PVE]二服/2倍/新养殖自动化/突袭/死亡不掉?
The game's browser takes its cue from the tags [大熊PVE]二服/2倍/新养殖自动化/突袭/死亡不掉 has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): 100 slots are available; ts7 (Group limit): Teams cap out at 7; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EA (East Asia): In the server browser it appears under East Asia. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which person or group runs [大熊PVE]二服/2倍/新养殖自动化/突袭/死亡不掉?
A luxiaoxiong.top hostname is published by [大熊PVE]二服/2倍/新养殖自动化/突袭/死亡不掉 and by 2 other tracked servers, which suggests one operator.
Where does [大熊PVE]二服/2倍/新养殖自动化/突袭/死亡不掉 appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [大熊PVE]二服/2倍/新养殖自动化/突袭/死亡不掉: Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
Which rules does [大熊PVE]二服/2倍/新养殖自动化/突袭/死亡不掉 enforce, and what are its settings?
Nothing in the name of [大熊PVE]二服/2倍/新养殖自动化/突袭/死亡不掉 states a gather rate. You can play in groups of up to 7 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Which map is in play on [大熊PVE]二服/2倍/新养殖自动化/突袭/死亡不掉?
The game generates the procedural map on [大熊PVE]二服/2倍/新养殖自动化/突袭/死亡不掉 at size 4,300 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: [无假人]特色玩家基地.
Getting in
How do you get onto [大熊PVE]二服/2倍/新养殖自动化/突袭/死亡不掉?
Enter client.connect 202.189.23.225:20001 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://qun.qq.com/universal-share/share?ac=1&authKey=CJsFcXMy5KOPcoFWxnguMk3AtuXlvqjEqUesq%2FnlfmKCgIbSOOCiAlXSoT3eHCKd&busi_data=eyJncm91cENvZGUiOiI5NzI4OTc5NjEiLCJ0b2tlbiI6ImN2NGJzeEg0VjFBMGt2aW5OZ2FJb1R3aXVub0ZEOUd4TUMrOTQyS0YzbElqSjNLRk1wNHV2WVVabjJxL3ArVE8iLCJ1aW4iOiIyMzIyMzU0ODc1In0%3D&data=0ftONfuGNwcp4nI8s2Mv1T6fWmD6uJUfQG7f3VGRVlFDGVUkw4TxKR6eMn0v7l1Xsin4qaxlHLjBbWstBwJad50L8-jekyAw_iWu95yR3tg&svctype=5&tempid=h5_group_info.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,EA,^p,gmrust,cs168909,ts7,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max players100 slots are available.
ts7
Group limitTeams cap out at 7.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EA
East AsiaIn the server browser it appears under East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A); population is the one to work on (F).