On the class lists: C (63), with population over 48 hours and no performance mark.
Players now15/ 4563% full
7-day average17peak 30
Rank#713top 3% · #46 in EA
Last wipe27d agomonthly schedule
Next wipe7d 10hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
4/ 100
F
A quiet classroom so far: 17 of 456 on average. Plenty of space to grow.
Standingrank on player hours
97/ 100
A+
Well up the rankings: #713 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 72 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
56/ 100
C−
Moving up: up 91 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 3% of all ranked servers, top 8% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···F···
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h.
The force wipe · high confidence
wipe-day peak21players, last three wipes
Coming wipes
7d 10hThu 5 Nov, 19:00 UTCFW
35d 10hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 21, 12 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 23:53 UTCFW27d ago
21
–
running
5
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长 based in?
The EA tag on [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长 puts it in Asia. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 202.189.23.225:60001.
How dependable is [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长, and is it online at the moment?
The server is up: [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长 is online now. About 7 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 27 September 2026, Rust Server Score saw it for the first time.
How well does [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长 run?
It never fell below 26 server fps in the last 48 hours, averaging 72. Buildings, deployables and everything else in the world added up to as many as 190,155 entities. At its highest, it used 5,899 MB of memory. When fps is low and entities climb, that is lag to players.
Which Rust version is [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长 running?
You will find [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长 on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长 wipe, and how often?
[凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长 wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 27 days 8 hours. Its tags record that it wipes monthly.
What happens on [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长 when wipe day arrives?
Recent wipes have peaked at 21 players on average. Peak numbers came 12 hours into the latest wipe.
Player count
What position does [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长 hold in the rankings?
In Asia, [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长 is #46, and overall it is #713 on player hours over the last seven days, in the top 3% of all ranked servers.
What does the population on [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长 look like?
Right now, 15 players are on [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长, which has 456 slots. It peaked at 30 and averaged 17 players over the last seven days. The busiest time in the last 48 hours was 10:00 UTC, with an average of 25 players.
Tags
How should you read the tags on [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长?
The game's browser takes its cue from the tags [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长 has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp456 (Max players): 456 slots are available; ts5 (Group limit): No team may go above 5; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EA (East Asia): In the server browser it appears under East Asia. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who is behind [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长?
A rustxz.com hostname is published by [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长 and by 6 other tracked servers, which suggests one operator.
Which lists and filters on Rust Server Score show [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长?
These Rust Server Score lists count [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长 among them: Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average.
Server rules
Which rules does [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长 enforce, and what are its settings?
The name of [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长 gives no gather rate. A group here can reach 5 players. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长 uses?
The game generates the procedural map on [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长 at size 4,200 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: 无假人,全服特色宗门.
How to join
How should you connect to [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长?
Enter client.connect 202.189.23.225:60001 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://qun.qq.com/universal-share/share?ac=1&authKey=tbdlBTyClLomboaG4qxSxYg1u3Z3UnOIIDM4vEcW5lzzBgUI6wI6mDdhUWoAUl8n&busi_data=eyJncm91cENvZGUiOiI2NzU0OTExMzQiLCJ0b2tlbiI6InViQzMzQ1BpWkI3WFVYZVZ4NkZxU3hNamNaMlpweW9NSFd0d1ZqRW01dVIvRGlvQURqRnlPZGVvSHVRSTJZajYiLCJ1aW4iOiIyODY5OTQ5NDg2In0%3D&data=XsFNuGE1jCBCQvrFrRHTcfRsTnaHU7Hj7UB0Q1iYt43Gy2v24CHc9rRNeKqOGdBZkySsfaNrrZDa6ln6jHD5cCubyAPjHWgIYun3mp5pH6E&svctype=5&tempid=h5_group_info.
Server tags
what each one means
Published asmp456,ptrak,$r?,v2635,^m,^v,EA,^p,gmrust,cs168909,ts5,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp456
Max players456 slots are available.
ts5
Group limitNo team may go above 5.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EA
East AsiaIn the server browser it appears under East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).