On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now3/ 3001% full
7-day average11peak 26
Rank#918top 4%
Last wipe27d agomonthly schedule
Next wipe7d 14hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
4/ 100
F
A quiet classroom so far: 11 of 300 on average. Plenty of space to grow.
Standingrank on player hours
96/ 100
A+
Well up the rankings: #918 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 207 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
39/ 100
F
Slipped a little: down 206 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h.
The force wipe · high confidence
wipe-day peak70players, last three wipes
Coming wipes
7d 14hThu 5 Nov, 19:00 UTCFW
35d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 70, 8 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:41 UTCFW27d ago
70
–
running
8
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [US East] Facepunch Premium 4?
The name of [US East] Facepunch Premium 4 points to North America, though no region tag is set. Rust Server Score takes the server's word for its location and does not trace the hardware. 40.160.19.217:28020 is the address to use.
How reliable is [US East] Facepunch Premium 4, and is it up?
You can join now: [US East] Facepunch Premium 4 is online. The uptime it reports puts the last restart at about 15 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does [US East] Facepunch Premium 4 perform well?
It never fell below 168 server fps in the last 48 hours, averaging 207. Buildings, deployables and everything else in the world added up to as many as 148,982 entities. Up to 5,774 MB of memory was used. Players feel lag when fps drops and entities pile up.
What Rust version is [US East] Facepunch Premium 4 on?
Rust network protocol 2635 and build 168909 on Windows is what [US East] Facepunch Premium 4 runs. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does [US East] Facepunch Premium 4 reset?
Once a month, [US East] Facepunch Premium 4 wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 27 days 10 hours have passed since this world was made. Its tags list a monthly wipe schedule.
What happens on [US East] Facepunch Premium 4 when wipe day arrives?
Recent wipes have peaked at 70 players on average. 8 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does [US East] Facepunch Premium 4 place in the wider field of Rust servers?
Over the last seven days, [US East] Facepunch Premium 4 has #918 for player hours, in the top 4% of all ranked servers.
How many players does [US East] Facepunch Premium 4 usually have?
Right now, 3 players are on [US East] Facepunch Premium 4, which has 300 slots. The seven-day average is 11 players, with a peak of 26. The highest average in the last 48 hours came at 20:00 UTC, with 14 players.
Tags
What is meant by the tags on [US East] Facepunch Premium 4?
The game's browser takes its cue from the tags [US East] Facepunch Premium 4 has set: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp300 (Max players): 300 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^t (Tutorial on): This server lets newcomers begin with Facepunch's tutorial; ^q (Premium): Joining requires premium status on Rust; sc2 (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which person or group runs [US East] Facepunch Premium 4?
A playrust.com hostname is published by [US East] Facepunch Premium 4 and by 124 other tracked servers, which suggests one operator.
Which lists and filters on Rust Server Score show [US East] Facepunch Premium 4?
Rust Server Score lists that include [US East] Facepunch Premium 4: Rust tutorial servers, graded, Official Rust servers, graded, North America Rust servers, graded and Vanilla Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Vanilla and No plugins at all; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.
Server rules
Which rules does [US East] Facepunch Premium 4 enforce, and what are its settings?
Nothing in the name of [US East] Facepunch Premium 4 states a gather rate. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Rust lists it in the Official tab in game. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. Joining requires premium status on Rust. The server runs Valve's anti-cheat, VAC.
[US East] Facepunch Premium 4 runs which map?
A procedural map of size 4,500 and seed 1687268626, generated by the game, is what [US East] Facepunch Premium 4 runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
What is the way to join [US East] Facepunch Premium 4?
To connect, start Rust, press F1, and type client.connect 40.160.19.217:28020. Or click Launch Rust here, which launches Rust through Steam and joins you. Joining requires premium status on Rust.
Server tags
what each one means
Published asmp300,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,^q,sc2,ts8
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp300
Max players300 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^t
Tutorial onThis server lets newcomers begin with Facepunch's tutorial.
Mods and access
^q
PremiumJoining requires premium status on Rust.
Other
sc2
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).