Working its way up from the back of the class: #14,879 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
30/ 100
F
Lost ground: down 5,872 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak5players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 7 Oct, 14:50 UTC21d ago
5
–
running
5
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Sword Hoshizora Rust Online?/hoshizorust based in?
No region is published for Sword Hoshizora Rust Online?/hoshizorust. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 45.140.129.123:10200 is the address to use.
Is Sword Hoshizora Rust Online?/hoshizorust up, and how steady is its uptime?
The server is down: Sword Hoshizora Rust Online?/hoshizorust is offline now, with the last sighting 21 days 11 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 7 October 2026.
On what Rust version does Sword Hoshizora Rust Online?/hoshizorust sit?
Rust network protocol 2634 and build 167058 on Windows is what Sword Hoshizora Rust Online?/hoshizorust runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does Sword Hoshizora Rust Online?/hoshizorust wipe its map?
The record holds too few of Sword Hoshizora Rust Online?/hoshizorust's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 21 days 16 hours.
What should you expect from wipe day on Sword Hoshizora Rust Online?/hoshizorust?
Across its recent wipes, the busiest moments averaged 5 players. 0 hours after the latest wipe began, the crowd hit its peak.
Player numbers
What position does Sword Hoshizora Rust Online?/hoshizorust hold in the rankings?
Over the last seven days, Sword Hoshizora Rust Online?/hoshizorust has #14,879 for player hours, in the top 67% of all ranked servers.
What does the population on Sword Hoshizora Rust Online?/hoshizorust look like?
The last sighting of Sword Hoshizora Rust Online?/hoshizorust was 21 days 11 hours ago, and it is offline right now.
Lists and filters
What do Sword Hoshizora Rust Online?/hoshizorust's tags stand for?
The game's browser takes its cue from the tags Sword Hoshizora Rust Online?/hoshizorust has set: gmhardcore (Game mode): This is hardcore, the harsher option; mp60 (Max players): 60 slots are available; ts0 (Group limit): You cannot form teams here; v2634 (Protocol): Join only if your game runs protocol 2634; cs167058 (Build): This runs on build 167058; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Sword Hoshizora Rust Online?/hoshizorust?
Rust Server Score lists that include Sword Hoshizora Rust Online?/hoshizorust: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
Map and rules
How is Sword Hoshizora Rust Online?/hoshizorust set up, and what rules does it keep?
You will find no gather rate in the name of Sword Hoshizora Rust Online?/hoshizorust. You will find no published group limit. It runs hardcore, Facepunch's most punishing mode. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Which map is in play on Sword Hoshizora Rust Online?/hoshizorust?
Sword Hoshizora Rust Online?/hoshizorust runs a map the game generates, procedural and size 4,000. You will see the map name listed as: Custom Map.
Getting in
What is the way to join Sword Hoshizora Rust Online?/hoshizorust?
Enter client.connect 45.140.129.123:10200 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://x.com/hoshizorust.
Server tags
what each one means
Published asmp60,ptrak,$r?,v2634,gmhardcore,cs167058,ts0,^o^z
Game
gmhardcore
Game modeThis is hardcore, the harsher option.
mp60
Max players60 slots are available.
ts0
Group limitYou cannot form teams here.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167058
BuildThis runs on build 167058.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.