On the class lists: F (36), with population over 48 hours and no performance mark.
Players now0/ ?
7-day average0peak 1
Rank#14,682top 66%
Last wipe8h agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
34/ 100
F
Working its way up from the back of the class: #14,682 on player hours.
Uptimehours on the list, last 48
31/ 100
F
Attendance needs work: on the list only 15 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
44/ 100
F
Slipped a little: down 1,776 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (D); uptime is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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·WW
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Sun 25 OctSun 18 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 47 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 13:47 UTC8h ago
–
–
running
0
Tue 27 Oct, 04:54 UTC1d ago
–
–
–
0
Sun 25 Oct, 06:05 UTC3d ago
1
–
2 days
0
Sun 18 Oct, 07:05 UTC10d ago
0
–
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Rustoria.co - AU Premium Preview Server (Map #4) based in?
You won't find a region tag on Rustoria.co - AU Premium Preview Server (Map #4), but its name indicates Oceania. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 5.223.66.167:28010.
Is Rustoria.co - AU Premium Preview Server (Map #4) up, and how steady is its uptime?
Right now, Rustoria.co - AU Premium Preview Server (Map #4) is online. About 7 hours ago, it restarted, based on the uptime it reports. It was up 45 of 168 hours over the last 7 full days, which is 27% of the time. It was first seen by Rust Server Score on 13 October 2026.
Is Rustoria.co - AU Premium Preview Server (Map #4) smooth to play on?
The average over the last 48 hours was 30 server fps, and it never went below 30. Up to 122,236 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 2,740 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is Rustoria.co - AU Premium Preview Server (Map #4) on?
The server Rustoria.co - AU Premium Preview Server (Map #4) is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does Rustoria.co - AU Premium Preview Server (Map #4) reset?
Rustoria.co - AU Premium Preview Server (Map #4) wipes at times that vary, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 8 hours have passed since this world was made.
What should you expect from wipe day on Rustoria.co - AU Premium Preview Server (Map #4)?
Recent wipes have peaked at 0 players on average. The crowd on the latest wipe was largest 47 hours after it began.
Population
What position does Rustoria.co - AU Premium Preview Server (Map #4) hold in the rankings?
Over the last seven days, Rustoria.co - AU Premium Preview Server (Map #4) has #14,682 for player hours, in the top 66% of all ranked servers.
Is Rustoria.co - AU Premium Preview Server (Map #4) a busy server?
Rustoria.co - AU Premium Preview Server (Map #4) has 0 players at the moment. The seven-day average is 0 players, with a peak of 1. The highest average in the last 48 hours came at 05:00 UTC, with 0 players.
Lists and filters
What is meant by the tags on Rustoria.co - AU Premium Preview Server (Map #4)?
The game's browser takes its cue from the tags Rustoria.co - AU Premium Preview Server (Map #4) has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^p (PvE): The danger comes from the world, not from other players; builds (Build server): Use it to plan and practise base builds; creative (Creative): A sandbox with no gathering: build whatever takes your fancy; training (Combat training): Practise aim and PvP, loot provided; modded (Modded): Because settings or plugins change how it plays, it is listed as Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Rustoria.co - AU Premium Preview Server (Map #4) appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Rustoria.co - AU Premium Preview Server (Map #4): Oceania Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 24 hours.
Rules and settings
Which rules does Rustoria.co - AU Premium Preview Server (Map #4) enforce, and what are its settings?
Nothing in the name of Rustoria.co - AU Premium Preview Server (Map #4) states a gather rate. The default of 8 players applies as the group cap. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Rustoria.co - AU Premium Preview Server (Map #4) uses?
Rustoria.co - AU Premium Preview Server (Map #4) runs a game-generated procedural map at size 4,250, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
Getting in
What is the way to join Rustoria.co - AU Premium Preview Server (Map #4)?
Enter client.connect 5.223.66.167:28010 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,modded,builds,creative,training
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp0
Max playersThe server holds 0 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
builds
Build serverUse it to plan and practise base builds.
creative
CreativeA sandbox with no gathering: build whatever takes your fancy.
training
Combat trainingPractise aim and PvP, loot provided.
Mods and access
modded
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (D); uptime is the one to work on (F).