Working its way up from the back of the class: #15,098 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
40/ 100
F
Slipped a little: down 3,135 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (F); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h.
The force wipe · high confidence
wipe-day peak1players, last three wipes
Coming wipes
7d 13hThu 5 Nov, 19:00 UTCFW
35d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 28 Sep, 23:17 UTC30d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [US] Facepunch Nexus Staging - Blue based in?
The name of [US] Facepunch Nexus Staging - Blue points to North America, though no region tag is set. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 51.81.166.171:28018.
How reliable is [US] Facepunch Nexus Staging - Blue, and is it up?
You cannot join now: [US] Facepunch Nexus Staging - Blue is offline, last seen 13 days 14 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 13 September 2026.
What Rust version is [US] Facepunch Nexus Staging - Blue on?
The server [US] Facepunch Nexus Staging - Blue is on Rust network protocol 2634 and build 166100 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does [US] Facepunch Nexus Staging - Blue reset?
Once a month, [US] Facepunch Nexus Staging - Blue wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 30 days 6 hours have passed since this world was made. Its tags record that it wipes monthly.
What happens on [US] Facepunch Nexus Staging - Blue when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 19 hours after it began.
Population
What position does [US] Facepunch Nexus Staging - Blue hold in the rankings?
In the top 70% of all ranked servers, [US] Facepunch Nexus Staging - Blue sits at #15,098 for player hours over the last seven days.
How many players does [US] Facepunch Nexus Staging - Blue usually have?
[US] Facepunch Nexus Staging - Blue is offline at the moment; the last time it was seen was 13 days 14 hours ago.
Tags and filters
How should you read the tags on [US] Facepunch Nexus Staging - Blue?
official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival, played by the standard rules; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166100 (Build): The game build is 166100; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^t (Tutorial on): Facepunch's tutorial is available for new players on this server; sc2 (Custom tag): The owner or a plugin created this tag, so it is not standard Rust; ^x (Unknown flag): No documentation from Facepunch covers this flag are the tags [US] Facepunch Nexus Staging - Blue publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Who operates [US] Facepunch Nexus Staging - Blue?
The same operator most likely runs [US] Facepunch Nexus Staging - Blue and the 124 other servers we track that also publish a playrust.com hostname.
Which lists and filters on Rust Server Score show [US] Facepunch Nexus Staging - Blue?
Rust Server Score lists that include [US] Facepunch Nexus Staging - Blue: Rust tutorial servers, graded, Official Rust servers, graded, North America Rust servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Server rules
What settings and rules apply on [US] Facepunch Nexus Staging - Blue?
Nothing in the name of [US] Facepunch Nexus Staging - Blue states a gather rate. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Rust's in-game Official tab carries it. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is enabled.
Which map is in play on [US] Facepunch Nexus Staging - Blue?
A procedural map of size 2,500 and seed 5346364, generated by the game, is what [US] Facepunch Nexus Staging - Blue runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to [US] Facepunch Nexus Staging - Blue?
Enter client.connect 51.81.166.171:28018 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp500,ptrak,$r?,v2634,^m,^v,^t,gmrust,cs166100,sc2,^x,ts8
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust
Game modeRust survival, played by the standard rules.
mp500
Max playersThe server holds 500 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166100
BuildThe game build is 166100.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^t
Tutorial onFacepunch's tutorial is available for new players on this server.
Other
sc2
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
^x
Unknown flagNo documentation from Facepunch covers this flag.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (F); standing is the one to work on (F).