On the class lists: F (35), with population over 48 hours and no performance mark.
Players now0/ 360% full
7-day average0peak –
Rank#15,338top 69% · #2563 in EU
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 36 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,338 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 213 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap6.1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Sat 24 OctSun 18 OctSat 10 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 04:25 UTC1d ago
–
–
running
0
Sat 24 Oct, 02:23 UTC5d ago
0
–
4.1 days
0
Sun 18 Oct, 00:05 UTC11d ago
0
–
6.1 days
0
Sat 10 Oct, 13:26 UTC18d ago
1
halved by day 1
7.4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [EU] LUNARUST BUILD | Creative based in?
You'll see [EU] LUNARUST BUILD | Creative listed in Europe, tagged EU. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 54.37.245.50:28027.
How dependable is [EU] LUNARUST BUILD | Creative, and is it online at the moment?
The server is up: [EU] LUNARUST BUILD | Creative is online now. According to its reported uptime, the last restart was about 40 minutes ago. It was up 119 of 168 hours over the last 7 full days, which is 71% of the time. It was first seen by Rust Server Score on 9 October 2026.
How well does [EU] LUNARUST BUILD | Creative run?
The average over the last 48 hours was 30 server fps, and it never went below 30. Up to 71,564 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 2,397 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is [EU] LUNARUST BUILD | Creative on?
The server [EU] LUNARUST BUILD | Creative is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does [EU] LUNARUST BUILD | Creative reset?
[EU] LUNARUST BUILD | Creative wipes at times that vary, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 28 hours have passed since this world was made.
What should you expect from wipe day on [EU] LUNARUST BUILD | Creative?
Across its recent wipes, the busiest moments averaged 0 players. 0 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 1.
Player numbers
What position does [EU] LUNARUST BUILD | Creative hold in the rankings?
In Europe, [EU] LUNARUST BUILD | Creative is #2,563, and overall it is #15,338 on player hours over the last seven days, in the top 69% of all ranked servers.
What does the population on [EU] LUNARUST BUILD | Creative look like?
Right now, 0 players are on [EU] LUNARUST BUILD | Creative, which has 36 slots. Over the past seven days, the average player count was 0.
Tags and filters
How should you read the tags on [EU] LUNARUST BUILD | Creative?
You'll see [EU] LUNARUST BUILD | Creative tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp36 (Max players): Its slot count is 36; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^c (Creative): No gathering here: it is a sandbox where you build what you want; ^k (Build server): Design and practise your bases here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): In the server browser it appears under Europe in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Who is behind [EU] LUNARUST BUILD | Creative?
The same operator most likely runs [EU] LUNARUST BUILD | Creative and the 23 other servers we track that also publish a lunarust.com hostname.
Where does [EU] LUNARUST BUILD | Creative appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [EU] LUNARUST BUILD | Creative among them: European Rust servers, graded, Modded Rust servers, graded, Rust build and creative servers and Rust creative servers, scored and graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
What settings and rules apply on [EU] LUNARUST BUILD | Creative?
Nothing in the name of [EU] LUNARUST BUILD | Creative states a gather rate. The default of 8 players applies as the group cap. It runs build & creative, no gathering, just sandbox building. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
[EU] LUNARUST BUILD | Creative runs which map?
A procedural map of size 3,070 and seed 1337, generated by the game, is what [EU] LUNARUST BUILD | Creative runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
Getting in
How should you connect to [EU] LUNARUST BUILD | Creative?
To connect, start Rust, press F1, and type client.connect 54.37.245.50:28027. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://lunarust.com.
Server tags
what each one means
Published asmp36,ptrak,$r?,v2635,^c,^k,EU,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp36
Max playersIts slot count is 36.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Gameplay
^c
CreativeNo gathering here: it is a sandbox where you build what you want.
^k
Build serverDesign and practise your bases here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).