On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now0/ ?
7-day average0peak –
Rank#15,323top 69%
No wipesresets209 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,323 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 230 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 150 places this week.
A steady term.
Strongest in performance (A+); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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··W
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 16:35 UTC3h ago
–
–
–
0
Wed 28 Oct, 15:49 UTC4h ago
–
–
–
0
Wed 28 Oct, 15:04 UTC4h ago
–
–
–
0
Wed 28 Oct, 14:19 UTC5h ago
–
–
–
0
Wed 28 Oct, 13:34 UTC6h ago
–
–
–
0
Wed 28 Oct, 12:49 UTC7h ago
–
–
–
0
Wed 28 Oct, 12:04 UTC7h ago
–
–
–
0
Wed 28 Oct, 11:19 UTC8h ago
–
–
–
0
Wed 28 Oct, 10:34 UTC9h ago
–
–
–
0
Wed 28 Oct, 09:50 UTC10h ago
–
–
–
0
Wed 28 Oct, 09:04 UTC10h ago
–
–
–
0
Wed 28 Oct, 08:19 UTC11h ago
–
–
–
0
Wed 28 Oct, 07:34 UTC12h ago
–
–
–
0
Wed 28 Oct, 06:49 UTC13h ago
–
–
–
0
Wed 28 Oct, 06:04 UTC13h ago
–
–
–
0
Wed 28 Oct, 05:20 UTC14h ago
–
–
–
0
Wed 28 Oct, 04:34 UTC15h ago
–
–
–
0
Wed 28 Oct, 03:50 UTC16h ago
–
–
–
0
Wed 28 Oct, 03:04 UTC17h ago
–
–
–
0
Wed 28 Oct, 02:19 UTC17h ago
–
–
–
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Facepunch Staging Hourly Autowipe | Nav Disabled based in?
No region is published for Facepunch Staging Hourly Autowipe | Nav Disabled. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 57.128.211.49:28023.
Is Facepunch Staging Hourly Autowipe | Nav Disabled up, and how steady is its uptime?
Right now, Facepunch Staging Hourly Autowipe | Nav Disabled is online. About 15 minutes ago, it restarted, based on the uptime it reports. It was up 83% of the time over the last 7 full days, 140 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Is Facepunch Staging Hourly Autowipe | Nav Disabled smooth to play on?
The average over the last 48 hours was 230 server fps, and it never went below 66. At its peak, it held 118,000 entities, including buildings, deployables and all else in the world. Memory use reached up to 2,534 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does Facepunch Staging Hourly Autowipe | Nav Disabled sit?
You will find Facepunch Staging Hourly Autowipe | Nav Disabled on Rust network protocol 2635 and build 169536, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
When does Facepunch Staging Hourly Autowipe | Nav Disabled wipe, and how often?
None of the resets on Facepunch Staging Hourly Autowipe | Nav Disabled is a wipe: the world is remade every few hours and no schedule is kept.
Player numbers
What position does Facepunch Staging Hourly Autowipe | Nav Disabled hold in the rankings?
In the top 69% of all ranked servers, Facepunch Staging Hourly Autowipe | Nav Disabled sits at #15,323 for player hours over the last seven days.
How many players does Facepunch Staging Hourly Autowipe | Nav Disabled usually have?
Right now, 0 players are on Facepunch Staging Hourly Autowipe | Nav Disabled. Over the past seven days, the average player count was 0.
Tags and filters
How should you read the tags on Facepunch Staging Hourly Autowipe | Nav Disabled?
official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): 0 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs169536 (Build): Build number: 169536; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server are the tags Facepunch Staging Hourly Autowipe | Nav Disabled publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Who operates Facepunch Staging Hourly Autowipe | Nav Disabled?
124 other servers we track also use a playrust.com hostname, so they and Facepunch Staging Hourly Autowipe | Nav Disabled most likely share an operator.
Where does Facepunch Staging Hourly Autowipe | Nav Disabled appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Facepunch Staging Hourly Autowipe | Nav Disabled: Official Rust servers, graded. You can find it under these server-list filters: Type: No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours; Boxes: Official only.
Rules and settings
How is Facepunch Staging Hourly Autowipe | Nav Disabled set up, and what rules does it keep?
The name of Facepunch Staging Hourly Autowipe | Nav Disabled gives no gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Rust's in-game Official tab carries it. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Facepunch Staging Hourly Autowipe | Nav Disabled uses?
Facepunch Staging Hourly Autowipe | Nav Disabled runs a game-generated procedural map at size 4,500, seed 2017033624. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
What is the way to join Facepunch Staging Hourly Autowipe | Nav Disabled?
Enter client.connect 57.128.211.49:28023 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2635,gmrust,cs169536,ts8
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust
Game modeSurvival in the standard Rust style.
mp0
Max players0 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs169536
BuildBuild number: 169536.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); standing is the one to work on (F).