On the class lists: C (61), with population over 48 hours and no performance mark.
Players now4/ 4001% full
7-day average10peak 28
Rank#955top 4%
Last wipe27d agomonthly schedule
Next wipe7d 8hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 10 of 400 on average. Plenty of space to grow.
Standingrank on player hours
96/ 100
A+
Well up the rankings: #955 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 218 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 19 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h.
The force wipe · high confidence
wipe-day peak54players, last three wipes
Coming wipes
7d 8hThu 5 Nov, 19:00 UTCFW
35d 8hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 54, 47 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:41 UTCFW27d ago
54
–
running
8
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [EU East] Facepunch Premium 4 based in?
The name of [EU East] Facepunch Premium 4 points to Europe, though no region tag is set. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 57.128.211.54:28020.
Is [EU East] Facepunch Premium 4 up, and how steady is its uptime?
You can join now: [EU East] Facepunch Premium 4 is online. The uptime it reports puts the last restart at about 21 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
How well does [EU East] Facepunch Premium 4 run?
The average over the last 48 hours was 218 server fps, and it never went below 189. Up to 140,373 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 6,012 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does [EU East] Facepunch Premium 4 sit?
You will find [EU East] Facepunch Premium 4 on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does [EU East] Facepunch Premium 4 wipe its map?
Once a month, [EU East] Facepunch Premium 4 wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 27 days 17 hours. Its tags record that it wipes monthly.
What should you expect from wipe day on [EU East] Facepunch Premium 4?
The average peak on its recent wipes was 54 players. Peak numbers came 47 hours into the latest wipe.
Player numbers
What position does [EU East] Facepunch Premium 4 hold in the rankings?
In the top 4% of all ranked servers, [EU East] Facepunch Premium 4 sits at #955 for player hours over the last seven days.
What does the population on [EU East] Facepunch Premium 4 look like?
[EU East] Facepunch Premium 4 is showing 4 players right now, with 400 slots in total. Averaging 10 players over seven days, it peaked at 28. The busiest time in the last 48 hours was 18:00 UTC, with an average of 16 players.
Lists and filters
How should you read the tags on [EU East] Facepunch Premium 4?
The game's browser takes its cue from the tags [EU East] Facepunch Premium 4 has set: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival, played by the standard rules; mp400 (Max players): The server holds 400 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^t (Tutorial on): Facepunch's tutorial is available for new players on this server; ^q (Premium): Joining requires premium status on Rust; sc2 (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who operates [EU East] Facepunch Premium 4?
124 other servers we track also use a playrust.com hostname, so they and [EU East] Facepunch Premium 4 most likely share an operator.
Which Rust Server Score filters and lists feature [EU East] Facepunch Premium 4?
Rust Server Score lists that include [EU East] Facepunch Premium 4: Rust tutorial servers, graded, European Rust servers, graded, Official Rust servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Vanilla and No plugins at all; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Map and rules
Which rules does [EU East] Facepunch Premium 4 enforce, and what are its settings?
You will find no gather rate in the name of [EU East] Facepunch Premium 4. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Rust's in-game Official tab carries it. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. Joining requires premium status on Rust. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [EU East] Facepunch Premium 4 uses?
A procedural map of size 4,500 and seed 1732279175, generated by the game, is what [EU East] Facepunch Premium 4 runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How should you connect to [EU East] Facepunch Premium 4?
Enter client.connect 57.128.211.54:28020 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. Joining requires premium status on Rust.
Server tags
what each one means
Published asmp400,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,^q,sc2,ts8
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust
Game modeRust survival, played by the standard rules.
mp400
Max playersThe server holds 400 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^t
Tutorial onFacepunch's tutorial is available for new players on this server.
Mods and access
^q
PremiumJoining requires premium status on Rust.
Other
sc2
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).