Working its way up from the back of the class: #15,326 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 81% in NA, and #619 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h.
The force wipe · high confidence
wipe-day peak1players, last three wipes
Coming wipes
7d 5hThu 5 Nov, 19:00 UTCFW
35d 5hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 6 Oct, 04:12 UTC23d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
NA · no group limit · 1x · monthly · 35 on average
59 / 100
Quick answers
from the figures on this page
Server details
Which region is [DVLP] Reforged Rust Hybrid based in?
You'll see [DVLP] Reforged Rust Hybrid listed in North America, tagged NA. Rust Server Score takes the server's word for its location and does not trace the hardware. 76.157.24.140:28125 is the address to use.
How dependable is [DVLP] Reforged Rust Hybrid, and is it online at the moment?
At this moment, [DVLP] Reforged Rust Hybrid is offline; the last time it was seen was 3 days 15 hours ago. It was up 1% of the time over the last 7 full days, 1 of 168 hours. On 17 September 2026, Rust Server Score saw it for the first time.
Which Rust version is [DVLP] Reforged Rust Hybrid running?
You will find [DVLP] Reforged Rust Hybrid on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does [DVLP] Reforged Rust Hybrid wipe its map?
[DVLP] Reforged Rust Hybrid wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 23 days 9 hours have passed since this world was made. The tags show a monthly wipe schedule.
What should you expect from wipe day on [DVLP] Reforged Rust Hybrid?
Across its recent wipes, the busiest moments averaged 1 players. 0 hours after the latest wipe began, the crowd hit its peak.
Player numbers
What position does [DVLP] Reforged Rust Hybrid hold in the rankings?
Over the last seven days, [DVLP] Reforged Rust Hybrid has #15,326 for player hours, in the top 69% of all ranked servers and #1,505 in North America. It comes #619 among servers in the quad group.
Is [DVLP] Reforged Rust Hybrid a busy server?
It has been 3 days 15 hours since [DVLP] Reforged Rust Hybrid was last seen, and it is offline right now. For the last seven days, the average number of players was 0.
Lists and filters
What is meant by the tags on [DVLP] Reforged Rust Hybrid?
You'll see [DVLP] Reforged Rust Hybrid tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp0 (Max players): Its slot count is 0; ts4 (Group limit): Teams cap out at 4; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): The server browser lists it under North America in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which person or group runs [DVLP] Reforged Rust Hybrid?
The same operator most likely runs [DVLP] Reforged Rust Hybrid and the 2 other servers we track that also publish a reforgerust.com hostname.
Which Rust Server Score filters and lists feature [DVLP] Reforged Rust Hybrid?
These Rust Server Score lists count [DVLP] Reforged Rust Hybrid among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
Rules and settings
Which rules does [DVLP] Reforged Rust Hybrid enforce, and what are its settings?
You will find no gather rate in the name of [DVLP] Reforged Rust Hybrid. The cap on group size is 4 players (quad). It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [DVLP] Reforged Rust Hybrid uses?
A procedural map of size 4,096 and seed 1337, generated by the game, is what [DVLP] Reforged Rust Hybrid runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: ReforgeRust.com.
Connecting
What is the way to join [DVLP] Reforged Rust Hybrid?
To connect, start Rust, press F1, and type client.connect 76.157.24.140:28125. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://reforgerust.com/.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2635,^m,^v,NA,^p,gmrust,cs168909,ts4,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp0
Max playersIts slot count is 0.
ts4
Group limitTeams cap out at 4.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on.