On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now11/ 3004% full
7-day average6peak 20
Rank#1,279top 6%
Last wipe28d agomonthly schedule
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 6 of 300 on average. Plenty of space to grow.
Standingrank on player hours
94/ 100
A
Well up the rankings: #1,279 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 227 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 107 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 6% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h.
The force wipe · high confidence
wipe-day peak25players, last three wipes
Coming wipes
6d 22hThu 5 Nov, 19:00 UTCFW
34d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 25, 43 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:41 UTCFW28d ago
25
–
running
5
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region tag appears for [EU] Facepunch Small 4, but the name suggests Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. 79.137.98.19:28020 is the address to use.
How reliable is [EU] Facepunch Small 4, and is it up?
Right now, [EU] Facepunch Small 4 is online. According to its reported uptime, the last restart was about 7 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does [EU] Facepunch Small 4 run?
The average over the last 48 hours was 227 server fps, and it never went below 196. Up to 90,198 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 4,106 MB of memory. When fps is low and entities climb, that is lag to players.
What Rust version is [EU] Facepunch Small 4 on?
Rust network protocol 2635 and build 168909 on Windows is what [EU] Facepunch Small 4 runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does [EU] Facepunch Small 4 reset?
[EU] Facepunch Small 4 wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 28 days 2 hours. Its tags record that it wipes monthly.
What happens on [EU] Facepunch Small 4 when wipe day arrives?
Across its recent wipes, the busiest moments averaged 25 players. The crowd on the latest wipe was largest 43 hours after it began.
Population
What position does [EU] Facepunch Small 4 hold in the rankings?
Over the last seven days, [EU] Facepunch Small 4 has #1,279 for player hours, in the top 6% of all ranked servers.
What does the population on [EU] Facepunch Small 4 look like?
With 300 slots available, [EU] Facepunch Small 4 currently has 11 players. It peaked at 20 and averaged 6 players over the last seven days. The highest average in the last 48 hours came at 19:00 UTC, with 11 players.
Tags
What do [EU] Facepunch Small 4's tags stand for?
You'll see [EU] Facepunch Small 4 tagged with official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp300 (Max players): The server holds 300 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^t (Tutorial on): This server lets newcomers begin with Facepunch's tutorial; sc2 (Custom tag): The owner or a plugin created this tag, so it is not standard Rust in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which person or group runs [EU] Facepunch Small 4?
The same operator most likely runs [EU] Facepunch Small 4 and the 124 other servers we track that also publish a playrust.com hostname.
Where does [EU] Facepunch Small 4 appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [EU] Facepunch Small 4 among them: Rust tutorial servers, graded, European Rust servers, graded, Official Rust servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Boxes: Official only.
Map and rules
What settings and rules apply on [EU] Facepunch Small 4?
Nothing in the name of [EU] Facepunch Small 4 states a gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Rust lists it in the Official tab in game. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.
Which map is in play on [EU] Facepunch Small 4?
The game generates the procedural map on [EU] Facepunch Small 4 at size 3,750 with seed 168365630. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How do you get onto [EU] Facepunch Small 4?
To connect, start Rust, press F1, and type client.connect 79.137.98.19:28020. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp300,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust
Game modeSurvival in the standard Rust style.
mp300
Max playersThe server holds 300 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Gameplay
^t
Tutorial onThis server lets newcomers begin with Facepunch's tutorial.
Other
sc2
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).