On the class lists: D (52), with population over 48 hours and no performance mark.
Players now1/ 1501% full
7-day average0peak 3
Rank#4,714top 21%
Last wipe4h agomonthly schedule
Next wipe7d 4hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 150 on average. Plenty of space to grow.
Standingrank on player hours
79/ 100
B
Holds a respectable place: #4,714 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 233 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
35/ 100
F
Slipped a little: down 1,370 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h.
The force wipe · high confidence
usual gap17.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak6players, last three wipes
crowd held50%else halves by day 14
Coming wipes
7d 4hThu 5 Nov, 19:00 UTCFW
35d 4hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 8 OctThu 24 Sep
Players each hour, from the hour of the wipe. The latest peaked at 6, 8 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 10:14 UTC4h ago
–
–
running
0
Thu 8 Oct, 07:24 UTC21d ago
6
–
–
2
Thu 24 Sep, 11:42 UTC35d ago
6
✓ held half
13.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 150+ · 1x · monthly · 121 on average
116 / 300
Quick answers
from the figures on this page
Server details
Where in the world is [EU] Facepunch Staging Hardcore Small?
No region tag appears for [EU] Facepunch Staging Hardcore Small, but the name suggests Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 79.137.98.20:28019.
How dependable is [EU] Facepunch Staging Hardcore Small, and is it online at the moment?
Right now, [EU] Facepunch Staging Hardcore Small is online. The uptime it reports puts the last restart at about 2 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is [EU] Facepunch Staging Hardcore Small smooth to play on?
The average over the last 48 hours was 233 server fps, and it never went below 225. Up to 83,000 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 3,229 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is [EU] Facepunch Staging Hardcore Small on?
The server [EU] Facepunch Staging Hardcore Small is on Rust network protocol 2636 and build 169627 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does [EU] Facepunch Staging Hardcore Small wipe its map?
Once a month, [EU] Facepunch Staging Hardcore Small wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 4 hours. Its tags list a monthly wipe schedule.
What happens on [EU] Facepunch Staging Hardcore Small when wipe day arrives?
The average peak on its recent wipes was 6 players. The crowd on the latest wipe was largest 8 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 50% of its recent wipes. In the other wipes it slipped under half by day 14.
Population
What position does [EU] Facepunch Staging Hardcore Small hold in the rankings?
Over the last seven days, [EU] Facepunch Staging Hardcore Small has #4,714 for player hours, in the top 21% of all ranked servers.
Is [EU] Facepunch Staging Hardcore Small a busy server?
Right now, 1 players are on [EU] Facepunch Staging Hardcore Small, which has 150 slots. The seven-day average is 0 players, with a peak of 3. The busiest time in the last 48 hours was 14:00 UTC, with an average of 1 players.
Tags
How should you read the tags on [EU] Facepunch Staging Hardcore Small?
The game's browser takes its cue from the tags [EU] Facepunch Staging Hardcore Small has set: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmhardcore (Game mode): A harsher ruleset, hardcore; mp150 (Max players): Its slot count is 150; ts0 (Group limit): You cannot form teams here; v2636 (Protocol): Join only if your game runs protocol 2636; cs169627 (Build): This runs on build 169627; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^t (Tutorial on): Facepunch's tutorial gives new players a starting point here; sc2 (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which person or group runs [EU] Facepunch Staging Hardcore Small?
The same operator most likely runs [EU] Facepunch Staging Hardcore Small and the 124 other servers we track that also publish a playrust.com hostname.
Which Rust Server Score filters and lists feature [EU] Facepunch Staging Hardcore Small?
These Rust Server Score lists count [EU] Facepunch Staging Hardcore Small among them: Rust tutorial servers, graded, European Rust servers, graded and Official Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: No plugins at all; Game mode: Hardcore; Server tag: Monthly ^m and Tutorial on ^t; Wipe schedule: Monthly; Last wipe: In the last 24 hours; Boxes: Official only.
Server rules
Which rules does [EU] Facepunch Staging Hardcore Small enforce, and what are its settings?
Nothing in the name of [EU] Facepunch Staging Hardcore Small states a gather rate. It publishes no limit on group size. You get hardcore here, Facepunch's most punishing mode. Raiding and PvP are both permitted. Rust's in-game Official tab carries it. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map [EU] Facepunch Staging Hardcore Small uses?
A procedural map of size 3,750, generated by the game, is what [EU] Facepunch Staging Hardcore Small runs.
Connecting
What is the way to join [EU] Facepunch Staging Hardcore Small?
To connect, start Rust, press F1, and type client.connect 79.137.98.20:28019. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2636,^m,^t,gmhardcore,cs169627,sc2,ts0
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmhardcore
Game modeA harsher ruleset, hardcore.
mp150
Max playersIts slot count is 150.
ts0
Group limitYou cannot form teams here.
v2636
ProtocolJoin only if your game runs protocol 2636.
cs169627
BuildThis runs on build 169627.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^t
Tutorial onFacepunch's tutorial gives new players a starting point here.
Other
sc2
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).