On the class lists: D (53), with population over 48 hours and no performance mark.
Players now2/ 633% full
7-day average1peak 6
Rank#2,566top 12%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
25/ 100
F
A quiet classroom so far: 1 of 6 on average. Plenty of space to grow.
Standingrank on player hours
88/ 100
A−
Holds a respectable place: #2,566 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 136 places this week.
A term to build on.
Strongest in uptime (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 12% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap18 daysbetween real wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 10
The first 48 hours of its last wipes
Fri 2 OctMon 14 Sep
Players each hour, from the hour of the wipe. The latest peaked at 3, 28 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 11:31 UTC26d ago
3
–
running
0
Mon 14 Sep, 11:50 UTC44d ago
6
halved by day 10
18 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Facepunch Unsecure. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 79.137.98.20:28021.
How reliable is Facepunch Unsecure, and is it up?
You can join now: Facepunch Unsecure is online. About 15 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Is Facepunch Unsecure smooth to play on?
The average over the last 48 hours was 30 server fps, and it never went below 30. Up to 118,951 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 4,395 MB of memory. Players feel lag when fps drops and entities pile up.
Which Rust version is Facepunch Unsecure running?
The server Facepunch Unsecure is on Rust network protocol 2635 and build 168909 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does Facepunch Unsecure wipe, and how often?
The record holds too few of Facepunch Unsecure's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 26 days 17 hours.
What happens on Facepunch Unsecure when wipe day arrives?
The average peak on its recent wipes was 4 players. Peak numbers came 28 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 10.
Population
Where does Facepunch Unsecure sit among Rust servers?
Over the last seven days, Facepunch Unsecure has #2,566 for player hours, in the top 12% of all ranked servers.
How many players does Facepunch Unsecure usually have?
Facepunch Unsecure is showing 2 players right now, with 6 slots in total. It peaked at 6 and averaged 1 players over the last seven days. The highest average in the last 48 hours came at 17:00 UTC, with 5 players.
Tags and filters
What is meant by the tags on Facepunch Unsecure?
official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp6 (Max players): The server holds 6 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server are the tags Facepunch Unsecure publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which person or group runs Facepunch Unsecure?
124 other servers we track also use a playrust.com hostname, so they and Facepunch Unsecure most likely share an operator.
Where does Facepunch Unsecure appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Facepunch Unsecure among them: Official Rust servers, graded. You can find it under these server-list filters: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
Server rules
Which rules does Facepunch Unsecure enforce, and what are its settings?
The name of Facepunch Unsecure gives no gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The in-game Official tab of Rust includes it. You are not covered by VAC, Valve's anti-cheat.
Which map is in play on Facepunch Unsecure?
A procedural map of size 4,500 and seed 6974352, generated by the game, is what Facepunch Unsecure runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
What is the way to join Facepunch Unsecure?
To connect, start Rust, press F1, and type client.connect 79.137.98.20:28021. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp6,ptrak,$r?,v2635,gmrust,cs168909,ts8
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust
Game modeSurvival in the standard Rust style.
mp6
Max playersThe server holds 6 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); wipes are the one to work on (F).