On the class lists: C− (57), with population over 48 hours and no performance mark.
Players now6/ 4002% full
7-day average9peak 27
Rank#1,019top 5%
Last wipe27d agomonthly schedule
Next wipe8d 0hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 9 of 400 on average. Plenty of space to grow.
Standingrank on player hours
95/ 100
A+
Well up the rankings: #1,019 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 242 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
35/ 100
F
Slipped a little: down 304 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h.
The force wipe · high confidence
wipe-day peak389players, last three wipes
Coming wipes
8d 0hThu 5 Nov, 19:00 UTCFW
36d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 389, 27 hours in, with 44 in the queue.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:40 UTCFW27d ago
389+44 queue
–
running
4
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You won't find a region tag on [EU] Facepunch 2, but its name indicates Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 79.137.98.7:28015 is the address to use.
How dependable is [EU] Facepunch 2, and is it online at the moment?
Right now, [EU] Facepunch 2 is online. About 4 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does [EU] Facepunch 2 perform well?
It averaged 242 server fps over the last 48 hours, with a low of 225. Buildings, deployables and everything else in the world added up to as many as 141,444 entities. Memory use reached up to 6,126 MB. When fps is low and entities climb, that is lag to players.
What Rust version is [EU] Facepunch 2 on?
The server [EU] Facepunch 2 is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does [EU] Facepunch 2 wipe, and how often?
Once a month, [EU] Facepunch 2 wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 27 days. Its tags record that it wipes monthly.
What happens on [EU] Facepunch 2 when wipe day arrives?
Across its recent wipes, the busiest moments averaged 389 players. The latest wipe peaked 27 hours in, with 44 more players queued at that point.
Player numbers
Where does [EU] Facepunch 2 place in the wider field of Rust servers?
Over the last seven days, [EU] Facepunch 2 has #1,019 for player hours, in the top 5% of all ranked servers.
What does the population on [EU] Facepunch 2 look like?
Right now, 6 players are on [EU] Facepunch 2, which has 400 slots. It peaked at 27 and averaged 9 players over the last seven days. The busiest time in the last 48 hours was 22:00 UTC, with an average of 12 players.
Tags
What do [EU] Facepunch 2's tags stand for?
You'll see [EU] Facepunch 2 tagged with official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp400 (Max players): Its slot count is 400; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^t (Tutorial on): This server lets newcomers begin with Facepunch's tutorial; sc2 (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who is behind [EU] Facepunch 2?
A playrust.com hostname is published by [EU] Facepunch 2 and by 124 other tracked servers, which suggests one operator.
Where does [EU] Facepunch 2 appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [EU] Facepunch 2 among them: Rust tutorial servers, graded, European Rust servers, graded, Official Rust servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Server rules
Which rules does [EU] Facepunch 2 enforce, and what are its settings?
Nothing in the name of [EU] Facepunch 2 states a gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Rust lists it in the Official tab in game. By its own description it is vanilla: facepunch's own version, with no changed rates, kits or rules. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map [EU] Facepunch 2 uses?
The game generates the procedural map on [EU] Facepunch 2 at size 4,500 with seed 61531860. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How should you connect to [EU] Facepunch 2?
To connect, start Rust, press F1, and type client.connect 79.137.98.7:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp400,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp400
Max playersIts slot count is 400.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Gameplay
^t
Tutorial onThis server lets newcomers begin with Facepunch's tutorial.
Other
sc2
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).