On the class lists: C (60), with population over 48 hours and no performance mark.
Players now1/ 502% full
7-day average0peak 3
Rank#4,165top 19%
Last wipe26d agono schedule published
Next wipe8d 7hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
81/ 100
B+
Holds a respectable place: #4,165 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 71 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
58/ 100
C−
Moving up: up 689 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 19% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h.
The force wipe · high confidence
wipe-day peak3players, last three wipes
Coming wipes
8d 7hThu 5 Nov, 19:00 UTCFW
36d 7hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:54 UTCFW26d ago
3
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Imperfect World - HARDCORE MODE PVE sit?
You'll find no region listed by Imperfect World - HARDCORE MODE PVE. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 83.147.29.183:28015.
How reliable is Imperfect World - HARDCORE MODE PVE, and is it up?
Right now, Imperfect World - HARDCORE MODE PVE is online. According to its reported uptime, the last restart was about 5 days 14 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
How well does Imperfect World - HARDCORE MODE PVE run?
The average over the last 48 hours was 71 server fps, and it never went below 63. Up to 113,448 entities were in the world, covering buildings, deployables and the rest. Up to 5,285 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does Imperfect World - HARDCORE MODE PVE sit?
Rust network protocol 2635 and build 168909 on Windows is what Imperfect World - HARDCORE MODE PVE runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does Imperfect World - HARDCORE MODE PVE wipe its map?
Imperfect World - HARDCORE MODE PVE wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 26 days 17 hours have passed since this world was made.
What happens on Imperfect World - HARDCORE MODE PVE when wipe day arrives?
Across its recent wipes, the busiest moments averaged 3 players. The crowd on the latest wipe was largest 1 hours after it began.
Player numbers
Where does Imperfect World - HARDCORE MODE PVE sit among Rust servers?
Over the last seven days, Imperfect World - HARDCORE MODE PVE has #4,165 for player hours, in the top 19% of all ranked servers.
How many players does Imperfect World - HARDCORE MODE PVE usually have?
With 50 slots available, Imperfect World - HARDCORE MODE PVE currently has 1 players. Averaging 0 players over seven days, it peaked at 3. Over the last 48 hours, the peak hour was 22:00 UTC, averaging 3 players.
Lists and filters
How should you read the tags on Imperfect World - HARDCORE MODE PVE?
gmhardcore (Game mode): This is hardcore, the harsher option; mp50 (Max players): 50 slots are available; ts0 (Group limit): Teams are disabled; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags Imperfect World - HARDCORE MODE PVE publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Imperfect World - HARDCORE MODE PVE?
Rust Server Score lists that include Imperfect World - HARDCORE MODE PVE: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
Server rules
How is Imperfect World - HARDCORE MODE PVE set up, and what rules does it keep?
Nothing in the name of Imperfect World - HARDCORE MODE PVE states a gather rate. No group limit is published. It runs hardcore, Facepunch's most punishing mode. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Imperfect World - HARDCORE MODE PVE runs which map?
Imperfect World - HARDCORE MODE PVE runs a map the game generates, procedural and size 4,250.
Connecting
How do you get onto Imperfect World - HARDCORE MODE PVE?
Enter client.connect 83.147.29.183:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is http://dirtydevver.uk/.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmhardcore,cs168909,ts0,^o^z
Game
gmhardcore
Game modeThis is hardcore, the harsher option.
mp50
Max players50 slots are available.
ts0
Group limitTeams are disabled.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).