On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average2peak 3
Rank#7,777top 35%
Last wipe9d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
17/ 100
F
A quiet classroom so far: 2 of 10 on average. Plenty of space to grow.
Standingrank on player hours
65/ 100
C+
Working its way up from the back of the class: #7,777 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 336 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in standing (C+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 35% of all ranked servers, and #428 of the quad servers (top 52%). Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Creative Test Server leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 89.247.7.230:28015.
How dependable is Creative Test Server, and is it online at the moment?
The server is down: Creative Test Server is offline now, with the last sighting 6 days 3 hours ago. It was up 1 of 144 hours over the last 6 full days, which is 1% of the time. On 22 October 2026, Rust Server Score saw it for the first time.
Which Rust version is Creative Test Server running?
You will find Creative Test Server on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does Creative Test Server wipe its map?
Creative Test Server has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 9 days 15 hours.
Player numbers
Where does Creative Test Server sit among Rust servers?
In the top 35% of all ranked servers, Creative Test Server sits at #7,777 for player hours over the last seven days. It comes #428 among servers in the quad group.
Is Creative Test Server a busy server?
It has been 6 days 3 hours since Creative Test Server was last seen, and it is offline right now. The seven-day average is 2 players, with a peak of 3.
Tags
What do Creative Test Server's tags stand for?
gmsoftcore (Game mode): An easier ruleset, softcore; mp10 (Max players): 10 slots are available; ts4 (Group limit): No team may go above 4; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set are the tags Creative Test Server publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Creative Test Server?
These Rust Server Score lists count Creative Test Server among them: Rust build and creative servers, Best community servers, graded and Rust creative servers, scored and graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad; Last wipe: In the last 2 weeks.
Map and rules
Which rules does Creative Test Server enforce, and what are its settings?
You will find no gather rate in the name of Creative Test Server. You can have up to 4 players in a group (quad). It runs softcore, Facepunch's gentler mode: part of your loot stays with you. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Creative Test Server uses?
A procedural map of size 4,250 and seed 1234, generated by the game, is what Creative Test Server runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to Creative Test Server?
Enter client.connect 89.247.7.230:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4
Game
gmsoftcore
Game modeAn easier ruleset, softcore.
mp10
Max players10 slots are available.
ts4
Group limitNo team may go above 4.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (C+); population is the one to work on (F).