On the class lists: D (53), with population over 48 hours and no performance mark.
Players now1/ 1100% full
7-day average0peak 1
Rank#9,017top 41%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
46/ 100
D
Room for more players: 0 of 1 on average.
Standingrank on player hours
59/ 100
C−
Working its way up from the back of the class: #9,017 on player hours.
Uptimehours on the list, last 48
4/ 100
F
Attendance needs work: on the list only 2 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
33/ 100
F
Lost ground: down 2,979 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in wipe hold (A+); uptime is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
WW·····
···F···
···W···
·····WW
·····W·
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap6.5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Sat 24 OctSun 18 OctSat 17 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 24 Oct, 06:48 UTC4d ago
1
–
running
1
Sun 18 Oct, 06:49 UTC10d ago
1
✓ held half
6 days
0
Sat 17 Oct, 16:03 UTC11d ago
1
–
0.6 days
1
Thu 8 Oct, 17:52 UTC19d ago
1
✓ held half
8.9 days
1
Thu 1 Oct, 18:39 UTCFW26d ago
1
✓ held half
7 days
1
Tue 22 Sep, 08:43 UTC36d ago
1
✓ held half
9.4 days
1
Mon 21 Sep, 18:38 UTC36d ago
1
–
0.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
My Server Name leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 95.24.162.248:28015.
Is My Server Name up, and how steady is its uptime?
The server is down: My Server Name is offline now, with the last sighting 46 hours ago. For the last 7 full days, it was up 13 of 168 hours, or 8% of the time. On 21 September 2026, Rust Server Score saw it for the first time.
Which Rust version is My Server Name running?
You will find My Server Name on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does My Server Name reset?
My Server Name wipes at times that vary, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 4 days 9 hours.
What should you expect from wipe day on My Server Name?
Across its recent wipes, the busiest moments averaged 1 players. Peak numbers came 11 hours into the latest wipe. Half the peak held until the next wipe in 100% of its recent wipes.
Player count
Where does My Server Name place in the wider field of Rust servers?
In the top 41% of all ranked servers, My Server Name sits at #9,017 for player hours over the last seven days.
How many players does My Server Name usually have?
My Server Name is offline at the moment; the last time it was seen was 46 hours ago. Averaging 0 players over seven days, it peaked at 1. The busiest time in the last 48 hours was 17:00 UTC, with an average of 1 players.
Lists and filters
How should you read the tags on My Server Name?
You'll see My Server Name tagged with gmhardcore (Game mode): This is hardcore, the harsher option; mp1 (Max players): 1 slots are available; ts0 (Group limit): You cannot form teams here; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature My Server Name?
Rust Server Score lists that include My Server Name: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.
Rules and settings
Which rules does My Server Name enforce, and what are its settings?
The name of My Server Name gives no gather rate. No group limit is published. It runs hardcore, Facepunch's most punishing mode. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on My Server Name?
The game generates a procedural map for My Server Name.
How to join
What is the way to join My Server Name?
To connect, start Rust, press F1, and type client.connect 95.24.162.248:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp1,ptrak,$r?,v2635,gmhardcore,cs168909,ts0,^o^z
Game
gmhardcore
Game modeThis is hardcore, the harsher option.
mp1
Max players1 slots are available.
ts0
Group limitYou cannot form teams here.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in wipe hold (A+); uptime is the one to work on (F).