Not ranked yet, so there is no place in the school to report.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
Not enough figures yet to write a report. Check back after a few days on the list.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Testing server leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. 95.26.141.60:28015 is the address to use.
How reliable is Testing server, and is it up?
The server is down: Testing server is offline now, with the last sighting 41 days 4 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 16 September 2026, Rust Server Score saw it for the first time.
What Rust version is Testing server on?
The server Testing server is on Rust network protocol 2633 and build 163794 under Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
When does Testing server wipe, and how often?
There are too few wipes on record for Testing server to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 43 days 3 hours have passed since this world was made.
Player count
What position does Testing server hold in the rankings?
Over the last seven days, Testing server has #15,489 for player hours, in the top – of all ranked servers.
How many players does Testing server usually have?
Testing server is offline at the moment; the last time it was seen was 41 days 4 hours ago.
Tags
What do Testing server's tags stand for?
The game's browser takes its cue from the tags Testing server has set: gmhardcore (Game mode): The ruleset is hardcore, the harsher one; mp1 (Max players): Its slot count is 1; ts0 (Group limit): The team system is turned off; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs163794 (Build): This runs on build 163794; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Testing server appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Testing server among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
Server rules
How is Testing server set up, and what rules does it keep?
Nothing in the name of Testing server states a gather rate. It publishes no limit on group size. It runs hardcore, Facepunch's most punishing mode. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on Testing server?
Testing server runs a procedural map, which the game generates.
How to join
How do you get onto Testing server?
To connect, start Rust, press F1, and type client.connect 95.26.141.60:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp1,ptrak,$r?,v2633,gmhardcore,cs163794,ts0,^o^z
Game
gmhardcore
Game modeThe ruleset is hardcore, the harsher one.
mp1
Max playersIts slot count is 1.
ts0
Group limitThe team system is turned off.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs163794
BuildThis runs on build 163794.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Not enough figures yet to write a report. Check back after a few days on the list.