On the class lists: F (35), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,341top 69%
Last wipe27d agono schedule published
Next wipe7d 12hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,341 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
64/ 100
C
Slows down under load at times: 38 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
16/ 100
F
Lost ground: down 10,484 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h.
The force wipe · high confidence
wipe-day peak5players, last three wipes
Coming wipes
7d 12hThu 5 Nov, 19:00 UTCFW
35d 12hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 22 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 19:28 UTCFW27d ago
5
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Wompa Land Hardcore PVE |Zombies|AI|1x based in?
You'll find no region listed by Wompa Land Hardcore PVE |Zombies|AI|1x. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 99.19.21.253:28015.
Is Wompa Land Hardcore PVE |Zombies|AI|1x up, and how steady is its uptime?
The server is up: Wompa Land Hardcore PVE |Zombies|AI|1x is online now. According to its reported uptime, the last restart was about 17 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Is Wompa Land Hardcore PVE |Zombies|AI|1x smooth to play on?
It never fell below 24 server fps in the last 48 hours, averaging 38. At its peak, it held 159,435 entities, including buildings, deployables and all else in the world. Up to 5,537 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Wompa Land Hardcore PVE |Zombies|AI|1x running?
You will find Wompa Land Hardcore PVE |Zombies|AI|1x on Rust network protocol 2634 and build 166494, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does Wompa Land Hardcore PVE |Zombies|AI|1x wipe, and how often?
The force wipe each month is the only wipe Wompa Land Hardcore PVE |Zombies|AI|1x takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 27 days 10 hours.
What happens on Wompa Land Hardcore PVE |Zombies|AI|1x when wipe day arrives?
Across its recent wipes, the busiest moments averaged 5 players. The crowd on the latest wipe was largest 22 hours after it began.
Player count
Where does Wompa Land Hardcore PVE |Zombies|AI|1x place in the wider field of Rust servers?
Over the last seven days, Wompa Land Hardcore PVE |Zombies|AI|1x has #15,341 for player hours, in the top 69% of all ranked servers.
Is Wompa Land Hardcore PVE |Zombies|AI|1x a busy server?
Wompa Land Hardcore PVE |Zombies|AI|1x is showing 0 players right now, with 100 slots in total. Over the past seven days, the average player count was 0.
Tags and filters
How should you read the tags on Wompa Land Hardcore PVE |Zombies|AI|1x?
gmhardcore (Game mode): This is hardcore, the harsher option; mp100 (Max players): Its slot count is 100; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166494 (Build): This runs on build 166494; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags Wompa Land Hardcore PVE |Zombies|AI|1x publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Wompa Land Hardcore PVE |Zombies|AI|1x?
These Rust Server Score lists count Wompa Land Hardcore PVE |Zombies|AI|1x among them: Modded Rust servers, graded and Rust zombie servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 1x.
Rules and settings
What settings and rules apply on Wompa Land Hardcore PVE |Zombies|AI|1x?
Wompa Land Hardcore PVE |Zombies|AI|1x sets gather at 1x, as its name suggests. The group limit stays at the game's default of 8 players. hardcore is the mode here, Facepunch's most punishing mode. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Wompa Land Hardcore PVE |Zombies|AI|1x uses?
A procedural map of size 4,500, generated by the game, is what Wompa Land Hardcore PVE |Zombies|AI|1x runs.
Connecting
What is the way to join Wompa Land Hardcore PVE |Zombies|AI|1x?
To connect, start Rust, press F1, and type client.connect 99.19.21.253:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/sqNVhne.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,gmhardcore,cs166494,ts8,^o^z
Game
gmhardcore
Game modeThis is hardcore, the harsher option.
mp100
Max playersIts slot count is 100.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166494
BuildThis runs on build 166494.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).