On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now15/ 3504% full
7-day average19peak 45
Rank#675top 3%
Last wipe27d agomonthly schedule
Next wipe7d 19hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
5/ 100
F
A quiet classroom so far: 19 of 350 on average. Plenty of space to grow.
Standingrank on player hours
97/ 100
A+
Well up the rankings: #675 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 214 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
39/ 100
F
Slipped a little: down 151 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 3% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h.
The force wipe · high confidence
wipe-day peak163players, last three wipes
Coming wipes
7d 19hThu 5 Nov, 19:00 UTCFW
35d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 163, 7 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:41 UTCFW27d ago
163
–
running
3
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [CAN] Facepunch Premium 1 sit?
No region is published for [CAN] Facepunch Premium 1. Rust Server Score takes the server's word for its location and does not trace the hardware. 148.113.198.78:28020 is the address to use.
Is [CAN] Facepunch Premium 1 up, and how steady is its uptime?
Right now, [CAN] Facepunch Premium 1 is online. About 9 hours ago, it restarted, based on the uptime it reports. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Is [CAN] Facepunch Premium 1 smooth to play on?
It never fell below 191 server fps in the last 48 hours, averaging 214. At its peak, it held 177,450 entities, including buildings, deployables and all else in the world. Up to 6,710 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is [CAN] Facepunch Premium 1 running?
You will find [CAN] Facepunch Premium 1 on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does [CAN] Facepunch Premium 1 wipe, and how often?
Once a month, [CAN] Facepunch Premium 1 wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 27 days 5 hours. The tags show a monthly wipe schedule.
What happens on [CAN] Facepunch Premium 1 when wipe day arrives?
The average peak on its recent wipes was 163 players. The crowd on the latest wipe was largest 7 hours after it began.
Population
Where does [CAN] Facepunch Premium 1 place in the wider field of Rust servers?
In the top 3% of all ranked servers, [CAN] Facepunch Premium 1 sits at #675 for player hours over the last seven days.
What does the population on [CAN] Facepunch Premium 1 look like?
[CAN] Facepunch Premium 1 is showing 15 players right now, with 350 slots in total. It peaked at 45 and averaged 19 players over the last seven days. The highest average in the last 48 hours came at 20:00 UTC, with 27 players.
Tags and filters
How should you read the tags on [CAN] Facepunch Premium 1?
The game's browser takes its cue from the tags [CAN] Facepunch Premium 1 has set: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp350 (Max players): Its slot count is 350; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^t (Tutorial on): This server lets newcomers begin with Facepunch's tutorial; ^q (Premium): Joining requires premium status on Rust; sc2 (Custom tag): The owner or a plugin created this tag, so it is not standard Rust. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Who operates [CAN] Facepunch Premium 1?
124 other servers we track also use a playrust.com hostname, so they and [CAN] Facepunch Premium 1 most likely share an operator.
Which lists and filters on Rust Server Score show [CAN] Facepunch Premium 1?
These Rust Server Score lists count [CAN] Facepunch Premium 1 among them: Rust tutorial servers, graded, Official Rust servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Type: Vanilla and No plugins at all; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.
Map and rules
What settings and rules apply on [CAN] Facepunch Premium 1?
You will find no gather rate in the name of [CAN] Facepunch Premium 1. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Rust lists it in the Official tab in game. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. Joining requires premium status on Rust. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [CAN] Facepunch Premium 1 uses?
The game generates the procedural map on [CAN] Facepunch Premium 1 at size 4,500 with seed 1075646401. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
What is the way to join [CAN] Facepunch Premium 1?
Enter client.connect 148.113.198.78:28020 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. Joining requires premium status on Rust.
Server tags
what each one means
Published asmp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,^q,sc2,ts8
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust
Game modeSurvival in the standard Rust style.
mp350
Max playersIts slot count is 350.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^t
Tutorial onThis server lets newcomers begin with Facepunch's tutorial.
Mods and access
^q
PremiumJoining requires premium status on Rust.
Other
sc2
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).