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Every Rust server graded on real, live numbers. 36,787 players on the roll · 11,611 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 185.50.107.84:28015
Name of server

[SA] Facepunch 1

RegisterPresentOnline
Region–
Address185.50.107.84:28015
Last checked15m ago
official monthly wipes vanilla
Launch Rust and join
Overall grade

Steady

68 out of 100, the average of 5 subjects

On the class lists: C (60), with population over 48 hours and no performance mark.

Players now 7/ 350 2% full
7-day average13peak 39
Rank#815top 4%
Last wipe27d agomonthly schedule
Next wipe7d 11hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 4/ 100 A quiet classroom so far: 13 of 350 on average. Plenty of space to grow.
Standingrank on player hours 96/ 100 Well up the rankings: #815 on player hours.
Uptimehours on the list, last 48 94/ 100 Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 123 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 48/ 100 Slipped a little: down 35 places this week. Nothing a good wipe can't fix.

A steady term. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0510152008:0017:0002:0010:0020:0005:00

Hourly average and peak, UTC.

Server performance

05010015020008:0017:0002:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence

wipe-day peak24players, last three wipes

Coming wipes

  • 7d 11hThu 5 Nov, 19:00 UTCFW
  • 35d 11hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 24, 7 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:43 UTC FW27d ago 24 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
196 / 225
Rusty Moose |EU Monthly|
EU · groups of 12+ · monthly · 216 on average
102 / 200
Rustopia.gg - US Large
NA · groups of 16+ · monthly · 130 on average
49 / 200
Rustafied.com - EU Long - Large
EU · groups of 16+ · monthly · 128 on average
35 / 100
Magic Rust — Long | Kлaccикa x1 | Pyccкий
EU · groups of 150+ · 1x · monthly · 124 on average
54 / 300
Rusty Moose |US Monthly|
NA · groups of 12+ · monthly · 112 on average
55 / 200

Quick answers

from the figures on this page

Server details

Where in the world is [SA] Facepunch 1?

[SA] Facepunch 1 leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 185.50.107.84:28015.

Is [SA] Facepunch 1 up, and how steady is its uptime?

You can join now: [SA] Facepunch 1 is online. According to its reported uptime, the last restart was about 37 minutes ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.

Does [SA] Facepunch 1 perform well?

The average over the last 48 hours was 123 server fps, and it never went below 78. Up to 150,407 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 5,758 MB of memory. Players feel lag when fps drops and entities pile up.

What Rust version is [SA] Facepunch 1 on?

The server [SA] Facepunch 1 is on Rust network protocol 2635 and build 168909 under Windows. Steam updates your game for you, but you need the same protocol to join.

Wipe cycle

How frequently does [SA] Facepunch 1 wipe its map?

The force wipe each month is the only wipe [SA] Facepunch 1 takes. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 27 days 13 hours. Its tags list a monthly wipe schedule.

What happens on [SA] Facepunch 1 when wipe day arrives?

Recent wipes have peaked at 24 players on average. The crowd on the latest wipe was largest 7 hours after it began.

Population

What position does [SA] Facepunch 1 hold in the rankings?

Over the last seven days, [SA] Facepunch 1 has #815 for player hours, in the top 4% of all ranked servers.

What does the population on [SA] Facepunch 1 look like?

[SA] Facepunch 1 is showing 7 players right now, with 350 slots in total. The seven-day average is 13 players, with a peak of 39. The busiest time in the last 48 hours was 17:00 UTC, with an average of 18 players.

Tags

How should you read the tags on [SA] Facepunch 1?

official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp350 (Max players): Its slot count is 350; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^t (Tutorial on): Facepunch's tutorial gives new players a starting point here; sc2 (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one are the tags [SA] Facepunch 1 publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Who operates [SA] Facepunch 1?

The same operator most likely runs [SA] Facepunch 1 and the 124 other servers we track that also publish a playrust.com hostname.

Where does [SA] Facepunch 1 appear in the Rust Server Score lists and filters?

Rust Server Score lists that include [SA] Facepunch 1: Rust tutorial servers, graded, Official Rust servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.

Rules and settings

How is [SA] Facepunch 1 set up, and what rules does it keep?

Nothing in the name of [SA] Facepunch 1 states a gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. Rust lists it in the Official tab in game. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. You are covered by VAC, Valve's anti-cheat.

Can you tell me which map [SA] Facepunch 1 uses?

The game generates the procedural map on [SA] Facepunch 1 at size 4,500 with seed 234844413. A matching size and seed produce the same map, viewable on RustMaps from this page.

How to join

How should you connect to [SA] Facepunch 1?

To connect, start Rust, press F1, and type client.connect 185.50.107.84:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Server Score

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp350
Max players Its slot count is 350.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code A region code is not set here.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Difficulty

^v
Vanilla You get the unmodified game: no rate changes, no kits, no rule changes.

Gameplay

^t
Tutorial on Facepunch's tutorial gives new players a starting point here.

Other

sc2
Custom tag A plugin or the owner set this tag; it is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.