On the class lists: C− (57), with population over 48 hours and no performance mark.
Players now7/ 3502% full
7-day average7peak 19
Rank#1,170top 5%
Last wipe27d agomonthly schedule
Next wipe7d 19hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 7 of 350 on average. Plenty of space to grow.
Standingrank on player hours
95/ 100
A+
Well up the rankings: #1,170 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 127 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
36/ 100
F
Slipped a little: down 318 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h.
The force wipe · high confidence
wipe-day peak27players, last three wipes
Coming wipes
7d 19hThu 5 Nov, 19:00 UTCFW
35d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 27, 47 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:42 UTCFW27d ago
27
–
running
5
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for [SA] Facepunch 2. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 185.50.107.85:28015.
Is [SA] Facepunch 2 up, and how steady is its uptime?
Right now, [SA] Facepunch 2 is online. The uptime it reports puts the last restart at about 17 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Does [SA] Facepunch 2 perform well?
It never fell below 102 server fps in the last 48 hours, averaging 127. At its peak, it held 133,343 entities, including buildings, deployables and all else in the world. Up to 5,437 MB of memory was used. Players feel lag when fps drops and entities pile up.
What Rust version is [SA] Facepunch 2 on?
You will find [SA] Facepunch 2 on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does [SA] Facepunch 2 reset?
[SA] Facepunch 2 wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 27 days 6 hours. Its tags record that it wipes monthly.
What happens on [SA] Facepunch 2 when wipe day arrives?
The average peak on its recent wipes was 27 players. The crowd on the latest wipe was largest 47 hours after it began.
Player numbers
What position does [SA] Facepunch 2 hold in the rankings?
In the top 5% of all ranked servers, [SA] Facepunch 2 sits at #1,170 for player hours over the last seven days.
Is [SA] Facepunch 2 a busy server?
[SA] Facepunch 2 is showing 7 players right now, with 350 slots in total. Averaging 7 players over seven days, it peaked at 19. The highest average in the last 48 hours came at 15:00 UTC, with 17 players.
Lists and filters
What do [SA] Facepunch 2's tags stand for?
You'll see [SA] Facepunch 2 tagged with official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival, played by the standard rules; mp350 (Max players): The server holds 350 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^t (Tutorial on): This server lets newcomers begin with Facepunch's tutorial; sc2 (Custom tag): The owner or a plugin created this tag, so it is not standard Rust in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who operates [SA] Facepunch 2?
124 other servers we track also use a playrust.com hostname, so they and [SA] Facepunch 2 most likely share an operator.
Which Rust Server Score filters and lists feature [SA] Facepunch 2?
These Rust Server Score lists count [SA] Facepunch 2 among them: Rust tutorial servers, graded, Official Rust servers, graded and Vanilla Rust servers, graded. These filters bring it up on the server list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Rules and settings
How is [SA] Facepunch 2 set up, and what rules does it keep?
Nothing in the name of [SA] Facepunch 2 states a gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The in-game Official tab of Rust includes it. By its own description it is vanilla: nothing is altered here: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map [SA] Facepunch 2 uses?
The game generates the procedural map on [SA] Facepunch 2 at size 4,500 with seed 1046378604. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to [SA] Facepunch 2?
To connect, start Rust, press F1, and type client.connect 185.50.107.85:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust
Game modeRust survival, played by the standard rules.
mp350
Max playersThe server holds 350 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^t
Tutorial onThis server lets newcomers begin with Facepunch's tutorial.
Other
sc2
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).