On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now1/ 3500% full
7-day average1peak 4
Rank#3,251top 15%
Last wipe34d agomonthly schedule
Next wipe7d 9hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 1 of 350 on average. Plenty of space to grow.
Standingrank on player hours
85/ 100
A−
Holds a respectable place: #3,251 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
95/ 100
A+
Runs smoothly: 57 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
55/ 100
C−
Moving up: up 331 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 15% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h.
The force wipe · high confidence
usual gap0.9 daysbetween real wipes
wipe-day peak4players, last three wipes
Coming wipes
7d 9hThu 5 Nov, 19:00 UTCFW
35d 9hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 24 SepWed 23 Sep
Players each hour, from the hour of the wipe. The latest peaked at 5, 31 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 24 Sep, 10:58 UTC34d ago
5
–
running
2
Wed 23 Sep, 13:56 UTC35d ago
4
–
0.9 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Facepunch Staging Procgen 4k sit?
No region is published for Facepunch Staging Procgen 4k. Rust Server Score takes the server's word for its location and does not trace the hardware. 198.244.177.77:28019 is the address to use.
Is Facepunch Staging Procgen 4k up, and how steady is its uptime?
Right now, Facepunch Staging Procgen 4k is online. About 8 hours ago, it restarted, based on the uptime it reports. It was up 166 of 168 hours over the last 7 full days, which is 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is Facepunch Staging Procgen 4k smooth to play on?
It averaged 57 server fps over the last 48 hours, with a low of 36. At its peak, it held 145,000 entities, including buildings, deployables and all else in the world. At its highest, it used 3,693 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Facepunch Staging Procgen 4k sit?
The server Facepunch Staging Procgen 4k is on Rust network protocol 2635 and build 169621 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does Facepunch Staging Procgen 4k reset?
Facepunch Staging Procgen 4k wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 34 days 22 hours have passed since this world was made. The tags show a monthly wipe schedule.
What should you expect from wipe day on Facepunch Staging Procgen 4k?
Across its recent wipes, the busiest moments averaged 4 players. The crowd on the latest wipe was largest 31 hours after it began.
Population
Where does Facepunch Staging Procgen 4k place in the wider field of Rust servers?
In the top 15% of all ranked servers, Facepunch Staging Procgen 4k sits at #3,251 for player hours over the last seven days.
What does the population on Facepunch Staging Procgen 4k look like?
Right now, 1 players are on Facepunch Staging Procgen 4k, which has 350 slots. The seven-day average is 1 players, with a peak of 4. The highest average in the last 48 hours came at 18:00 UTC, with 2 players.
Lists and filters
How should you read the tags on Facepunch Staging Procgen 4k?
You'll see Facepunch Staging Procgen 4k tagged with official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp350 (Max players): 350 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs169621 (Build): This runs on build 169621; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who operates Facepunch Staging Procgen 4k?
A playrust.com hostname is published by Facepunch Staging Procgen 4k and by 124 other tracked servers, which suggests one operator.
Which Rust Server Score filters and lists feature Facepunch Staging Procgen 4k?
These Rust Server Score lists count Facepunch Staging Procgen 4k among them: Official Rust servers, graded. These filters bring it up on the server list: Type: No plugins at all; Server tag: Monthly ^m; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Server rules
Which rules does Facepunch Staging Procgen 4k enforce, and what are its settings?
Nothing in the name of Facepunch Staging Procgen 4k states a gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Rust lists it in the Official tab in game. The server runs Valve's anti-cheat, VAC.
Which map is in play on Facepunch Staging Procgen 4k?
The game generates the procedural map on Facepunch Staging Procgen 4k at size 4,500 with seed 6932165. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to Facepunch Staging Procgen 4k?
Enter client.connect 198.244.177.77:28019 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp350,ptrak,$r?,v2635,^m,gmrust,cs169621,ts8
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust
Game modeSurvival in the standard Rust style.
mp350
Max players350 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs169621
BuildThis runs on build 169621.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).