On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 2000% full
7-day average0peak –
Rank#15,383top 70%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 200 on average. Plenty of space to grow.
Standingrank on player hours
30/ 100
F
Working its way up from the back of the class: #15,383 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 256 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 153 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 11:50 UTC25d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The region code for 1 is fra, but no region is published. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 31.192.109.94:35015.
How reliable is 1, and is it up?
The server is up: 1 is online now. According to its reported uptime, the last restart was about 10 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
How well does 1 run?
It averaged 510 server fps over the last 48 hours, with a low of 490. Up to 449 entities were in the world, covering buildings, deployables and the rest. Up to 711 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does 1 sit?
The server 1 is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does 1 wipe, and how often?
The record holds too few of 1's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 25 days 6 hours have passed since this world was made.
What happens on 1 when wipe day arrives?
Across its recent wipes, the busiest moments averaged 0 players. 0 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does 1 place in the wider field of Rust servers?
In the top 70% of all ranked servers, 1 sits at #15,383 for player hours over the last seven days.
What does the population on 1 look like?
Right now, 0 players are on 1, which has 200 slots. A seven-day average of 0 players applies here.
Tags
What do 1's tags stand for?
The game's browser takes its cue from the tags 1 has set: gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): Its slot count is 200; ts10 (Group limit): No team may go above 10; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $rfra (Region code): Region code: fra; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^i (Battlefield): Kits and high rates drive the fast PvP here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who is behind 1?
The same operator most likely runs 1 and the 13 other servers we track that also publish a cybersportrust.ru hostname.
Which Rust Server Score filters and lists feature 1?
These Rust Server Score lists count 1 among them: Modded Rust servers, graded and Rust battlefield servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Minigames ^e, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
How is 1 set up, and what rules does it keep?
Nothing in the name of 1 states a gather rate. You can play in groups of up to 10 players. minigames & battle royale is the mode here, parkour, arenas, battle royale and Bedwars. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
1 runs which map?
1 runs a game-generated procedural map at size 1,000, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
Connecting
How should you connect to 1?
Enter client.connect 31.192.109.94:35015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp200,ptrak,$rfra,v2635,^e,^i,gmrust,cs168909,ts10,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp200
Max playersIts slot count is 200.
ts10
Group limitNo team may go above 10.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$rfra
Region codeRegion code: fra.
Gameplay
^e
MinigamesMinigames here include arenas, Bedwars and parkour.
^i
BattlefieldKits and high rates drive the fast PvP here.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).