On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 2000% full
7-day average0peak –
Rank#15,310top 69%
No wipesresets8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 200 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,310 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 256 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 185 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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······W
WWWWWWW
WWWWWWW
WWWW
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 02:00 UTC16h ago
–
–
–
0
Wed 28 Oct, 02:00 UTC1d ago
–
–
–
0
Tue 27 Oct, 02:00 UTC2d ago
–
–
–
0
Mon 26 Oct, 02:00 UTC3d ago
–
–
–
0
Sun 25 Oct, 02:00 UTC4d ago
–
–
–
0
Sat 24 Oct, 02:00 UTC5d ago
–
–
–
0
Fri 23 Oct, 11:23 UTC6d ago
–
–
–
0
Fri 23 Oct, 02:00 UTC6d ago
–
–
–
0
Thu 22 Oct, 02:00 UTC7d ago
–
–
–
0
Wed 21 Oct, 02:00 UTC8d ago
–
–
–
0
Tue 20 Oct, 02:00 UTC9d ago
–
–
–
0
Mon 19 Oct, 02:00 UTC10d ago
–
–
–
0
Sun 18 Oct, 02:00 UTC11d ago
–
–
–
0
Sat 17 Oct, 02:00 UTC12d ago
–
–
–
0
Fri 16 Oct, 02:00 UTC13d ago
–
–
–
0
Thu 15 Oct, 02:00 UTC14d ago
–
–
–
0
Wed 14 Oct, 02:00 UTC15d ago
–
–
–
0
Tue 13 Oct, 02:00 UTC16d ago
–
–
–
0
Mon 12 Oct, 02:00 UTC17d ago
–
–
–
0
Sun 11 Oct, 02:00 UTC18d ago
–
–
–
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS based in?
You won't see a region from CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS, whose region code is fra. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 31.192.109.94:28215 is the address to use.
Is CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS up, and how steady is its uptime?
The server is up: CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS is online now. About 15 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
It never fell below 511 server fps in the last 48 hours, averaging 512. Up to 5,908 entities were in the world, covering buildings, deployables and the rest. Up to 1,765 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS sit?
The server CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS wipe, and how often?
None of the resets on CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS is a wipe: the world is remade every few hours and no schedule is kept.
Player count
Where does CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS place in the wider field of Rust servers?
Over the last seven days, CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS has #15,310 for player hours, in the top 69% of all ranked servers.
Is CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS a busy server?
CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS is showing 0 players right now, with 200 slots in total. Over the past seven days, the average player count was 0.
Tags and filters
How should you read the tags on CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS?
The game's browser takes its cue from the tags CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS has set: gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): 200 slots are available; ts10 (Group limit): No team may go above 10; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $rfra (Region code): Region code: fra; ^e (Minigames): It hosts minigames such as arenas, Bedwars and parkour; ^i (Battlefield): High rates and kits keep the PvP fast; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who is behind CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS?
The same operator most likely runs CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS and the 13 other servers we track that also publish a cybersportrust.ru hostname.
Which lists and filters on Rust Server Score show CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS?
These Rust Server Score lists count CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS among them: Modded Rust servers, graded and Rust battlefield servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server rules
How is CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS set up, and what rules does it keep?
Nothing in the name of CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS states a gather rate. The limit for a group is 10 players. You get minigames & battle royale here, parkour, arenas, battle royale and Bedwars. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
The game generates the procedural map on CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS at size 2,000 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
Getting in
What is the way to join CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS?
Enter client.connect 31.192.109.94:28215 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://kzvrust.com.
Server tags
what each one means
Published asmp200,ptrak,$rfra,v2635,^e,^i,gmrust,cs168909,ts10,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp200
Max players200 slots are available.
ts10
Group limitNo team may go above 10.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$rfra
Region codeRegion code: fra.
Gameplay
^e
MinigamesIt hosts minigames such as arenas, Bedwars and parkour.
^i
BattlefieldHigh rates and kits keep the PvP fast.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).