On the class lists: C (60), with population over 48 hours and no performance mark.
Players now5/ 2502% full
7-day average10peak 28
Rank#929top 4%
Last wipe26d agomonthly schedule
Next wipe8d 21hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
4/ 100
F
A quiet classroom so far: 10 of 250 on average. Plenty of space to grow.
Standingrank on player hours
96/ 100
A+
Well up the rankings: #929 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 116 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 152 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h.
The force wipe · high confidence
wipe-day peak201players, last three wipes
Coming wipes
8d 21hThu 5 Nov, 19:00 UTCFW
36d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 201, 20 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:47 UTCFW26d ago
201
–
running
21
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by [EA] Facepunch 1. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 43.239.136.100:28015.
How reliable is [EA] Facepunch 1, and is it up?
You can join now: [EA] Facepunch 1 is online. The uptime it reports puts the last restart at about 15 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does [EA] Facepunch 1 run?
It never fell below 88 server fps in the last 48 hours, averaging 116. At its peak, it held 147,074 entities, including buildings, deployables and all else in the world. Memory use reached up to 51,900 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is [EA] Facepunch 1 running?
The server [EA] Facepunch 1 is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does [EA] Facepunch 1 wipe its map?
Once a month, [EA] Facepunch 1 wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 26 days 4 hours. Its tags record that it wipes monthly.
What happens on [EA] Facepunch 1 when wipe day arrives?
Across its recent wipes, the busiest moments averaged 201 players. The crowd on the latest wipe was largest 20 hours after it began.
Player count
Where does [EA] Facepunch 1 sit among Rust servers?
In the top 4% of all ranked servers, [EA] Facepunch 1 sits at #929 for player hours over the last seven days.
Is [EA] Facepunch 1 a busy server?
With 250 slots available, [EA] Facepunch 1 currently has 5 players. Averaging 10 players over seven days, it peaked at 28. The highest average in the last 48 hours came at 10:00 UTC, with 19 players.
Tags
How should you read the tags on [EA] Facepunch 1?
You'll see [EA] Facepunch 1 tagged with official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp250 (Max players): 250 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^t (Tutorial on): Facepunch's tutorial gives new players a starting point here; sc3 (Custom tag): The owner or a plugin created this tag, so it is not standard Rust in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who operates [EA] Facepunch 1?
The same operator most likely runs [EA] Facepunch 1 and the 124 other servers we track that also publish a playrust.com hostname.
Where does [EA] Facepunch 1 appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [EA] Facepunch 1: Rust tutorial servers, graded, Official Rust servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.
Rules and settings
Which rules does [EA] Facepunch 1 enforce, and what are its settings?
The name of [EA] Facepunch 1 gives no gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. The in-game Official tab of Rust includes it. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Which map is in play on [EA] Facepunch 1?
The game generates the procedural map on [EA] Facepunch 1 at size 4,500 with seed 1849158157. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto [EA] Facepunch 1?
To connect, start Rust, press F1, and type client.connect 43.239.136.100:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp250,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc3,ts8
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp250
Max players250 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^t
Tutorial onFacepunch's tutorial gives new players a starting point here.
Other
sc3
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).