On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now4/ 3001% full
7-day average7peak 21
Rank#1,206top 5%
Last wipe27d agomonthly schedule
Next wipe7d 5hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 7 of 300 on average. Plenty of space to grow.
Standingrank on player hours
95/ 100
A+
Well up the rankings: #1,206 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 225 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 197 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h.
The force wipe · high confidence
wipe-day peak38players, last three wipes
Coming wipes
7d 5hThu 5 Nov, 19:00 UTCFW
35d 5hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 38, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:41 UTCFW27d ago
38
–
running
11
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The name of [EU] Facepunch 12 points to Europe, though no region tag is set. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 79.137.98.17:28020 is the address to use.
How dependable is [EU] Facepunch 12, and is it online at the moment?
The server is up: [EU] Facepunch 12 is online now. About 23 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
How well does [EU] Facepunch 12 run?
It never fell below 214 server fps in the last 48 hours, averaging 225. At its peak, it held 127,964 entities, including buildings, deployables and all else in the world. Memory use reached up to 5,894 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is [EU] Facepunch 12 running?
You will find [EU] Facepunch 12 on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does [EU] Facepunch 12 reset?
Once a month, [EU] Facepunch 12 wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 27 days 19 hours. Its tags list a monthly wipe schedule.
What should you expect from wipe day on [EU] Facepunch 12?
The average peak on its recent wipes was 38 players. Peak numbers came 2 hours into the latest wipe.
Population
Where does [EU] Facepunch 12 place in the wider field of Rust servers?
Over the last seven days, [EU] Facepunch 12 has #1,206 for player hours, in the top 5% of all ranked servers.
How many players does [EU] Facepunch 12 usually have?
Right now, 4 players are on [EU] Facepunch 12, which has 300 slots. It peaked at 21 and averaged 7 players over the last seven days. Over the last 48 hours, the peak hour was 20:00 UTC, averaging 13 players.
Lists and filters
How should you read the tags on [EU] Facepunch 12?
You'll see [EU] Facepunch 12 tagged with official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp300 (Max players): Its slot count is 300; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^t (Tutorial on): Facepunch's tutorial gives new players a starting point here; sc2 (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who operates [EU] Facepunch 12?
A playrust.com hostname is published by [EU] Facepunch 12 and by 124 other tracked servers, which suggests one operator.
Where does [EU] Facepunch 12 appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [EU] Facepunch 12 among them: Rust tutorial servers, graded, European Rust servers, graded, Official Rust servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Server rules
What settings and rules apply on [EU] Facepunch 12?
Nothing in the name of [EU] Facepunch 12 states a gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The in-game Official tab of Rust includes it. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is enabled.
Which map is in play on [EU] Facepunch 12?
A procedural map of size 4,500 and seed 88587119, generated by the game, is what [EU] Facepunch 12 runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How do you get onto [EU] Facepunch 12?
To connect, start Rust, press F1, and type client.connect 79.137.98.17:28020. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp300,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust
Game modeSurvival in the standard Rust style.
mp300
Max playersIts slot count is 300.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^t
Tutorial onFacepunch's tutorial gives new players a starting point here.
Other
sc2
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).