On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now0/ ?
7-day average0peak –
Rank#15,323top 69%
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,323 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 225 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 198 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 6 Oct, 11:30 UTC23d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Facepunch AUX4 leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. 79.137.98.20:28023 is the address to use.
How reliable is Facepunch AUX4, and is it up?
The server is up: Facepunch AUX4 is online now. The uptime it reports puts the last restart at about 22 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does Facepunch AUX4 run?
The average over the last 48 hours was 225 server fps, and it never went below 184. Up to 118,000 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 3,942 MB of memory. When fps is low and entities climb, that is lag to players.
What Rust version is Facepunch AUX4 on?
The server Facepunch AUX4 is on Rust network protocol 2635 and build 168090 under Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does Facepunch AUX4 reset?
The record holds too few of Facepunch AUX4's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 23 days have passed since this world was made.
What should you expect from wipe day on Facepunch AUX4?
The average peak on its recent wipes was 0 players. The crowd on the latest wipe was largest 0 hours after it began.
Player count
Where does Facepunch AUX4 sit among Rust servers?
Over the last seven days, Facepunch AUX4 has #15,323 for player hours, in the top 69% of all ranked servers.
What does the population on Facepunch AUX4 look like?
Right now, 0 players are on Facepunch AUX4. A seven-day average of 0 players applies here.
Tags and filters
What is meant by the tags on Facepunch AUX4?
official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival, played by the standard rules; mp0 (Max players): 0 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168090 (Build): This runs on build 168090; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here are the tags Facepunch AUX4 publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which person or group runs Facepunch AUX4?
The same operator most likely runs Facepunch AUX4 and the 124 other servers we track that also publish a playrust.com hostname.
Where does Facepunch AUX4 appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Facepunch AUX4 among them: Official Rust servers, graded. It shows under the following filters on the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
Server rules
What settings and rules apply on Facepunch AUX4?
The name of Facepunch AUX4 gives no gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Rust's in-game Official tab carries it. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Facepunch AUX4 uses?
The game generates the procedural map on Facepunch AUX4 at size 4,500 with seed 2147483647. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How should you connect to Facepunch AUX4?
To connect, start Rust, press F1, and type client.connect 79.137.98.20:28023. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2635,gmrust,cs168090,ts8
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust
Game modeRust survival, played by the standard rules.
mp0
Max players0 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168090
BuildThis runs on build 168090.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); standing is the one to work on (F).