Working its way up from the back of the class: #15,650 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
12/ 100
F
Lost ground: down 11,829 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers, top 93% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does 『初晴PVE』萌新学习 | 技能树 | 死亡不掉 sit?
In Asia, according to its own listing, sits 『初晴PVE』萌新学习 | 技能树 | 死亡不掉, with the EA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 125.38.167.145:20015.
How dependable is 『初晴PVE』萌新学习 | 技能树 | 死亡不掉, and is it online at the moment?
The server is down: 『初晴PVE』萌新学习 | 技能树 | 死亡不掉 is offline now, with the last sighting 17 days 4 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. The first sighting by Rust Server Score was on 4 October 2026.
On what Rust version does 『初晴PVE』萌新学习 | 技能树 | 死亡不掉 sit?
The server 『初晴PVE』萌新学习 | 技能树 | 死亡不掉 is on Rust network protocol 2634 and build 166652 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does 『初晴PVE』萌新学习 | 技能树 | 死亡不掉 reset?
『初晴PVE』萌新学习 | 技能树 | 死亡不掉 has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 27 days 8 hours.
Player numbers
Where does 『初晴PVE』萌新学习 | 技能树 | 死亡不掉 sit among Rust servers?
Over the last seven days, 『初晴PVE』萌新学习 | 技能树 | 死亡不掉 has #15,650 for player hours, in the top 71% of all ranked servers and #508 in Asia.
Is 『初晴PVE』萌新学习 | 技能树 | 死亡不掉 a busy server?
The last sighting of 『初晴PVE』萌新学习 | 技能树 | 死亡不掉 was 17 days 4 hours ago, and it is offline right now.
Lists and filters
What do 『初晴PVE』萌新学习 | 技能树 | 死亡不掉's tags stand for?
You'll see 『初晴PVE』萌新学习 | 技能树 | 死亡不掉 tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): Its slot count is 50; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); EA (East Asia): In the server browser it appears under East Asia in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Who is behind 『初晴PVE』萌新学习 | 技能树 | 死亡不掉?
The same operator most likely runs 『初晴PVE』萌新学习 | 技能树 | 死亡不掉 and the 20 other servers we track that also publish a nmpve.top hostname.
Which Rust Server Score filters and lists feature 『初晴PVE』萌新学习 | 技能树 | 死亡不掉?
These Rust Server Score lists count 『初晴PVE』萌新学习 | 技能树 | 死亡不掉 among them: Best community servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Region: Asia; Type: Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: PvE ^p and Oxide ^o; Group limit: 5 or more.
Rules and settings
How is 『初晴PVE』萌新学习 | 技能树 | 死亡不掉 set up, and what rules does it keep?
Nothing in the name of 『初晴PVE』萌新学习 | 技能树 | 死亡不掉 states a gather rate. The default of 8 players applies as the group cap. It runs pve, no PvP between players. The server browser lists it under Community, as a community server. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
『初晴PVE』萌新学习 | 技能树 | 死亡不掉 runs which map?
The game generates the procedural map on 『初晴PVE』萌新学习 | 技能树 | 死亡不掉 at size 4,500 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
How to join
How do you get onto 『初晴PVE』萌新学习 | 技能树 | 死亡不掉?
Enter client.connect 125.38.167.145:20015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://qm.qq.com/cgi-bin/qm/qr?_wv=1027&k=EQCYvb_QadxSBnFamEMshelkVUXwW8jE&authKey=WIwitH9qp6Hv83UbXvy6aoNbDIXwb4dAOnwzkNoeQbUlu7qfMemwzLfVBA3mHj2i&noverify=0&group_code=157806350.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,EA,^p,gmrust,cs166652,ts8,^o
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersIts slot count is 50.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166652
BuildThe game build is 166652.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
Region
EA
East AsiaIn the server browser it appears under East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); momentum is the one to work on (F).